[Play Don’t Look Back on Kongregate]

I’m proud to finally present Don’t Look Back, my very first game in flash! For the next week or so it’s available only on Kongregate, but after that I’ll provide a standalone version of the game here.

Being a flash game it doesn’t have a readme, so this seems like an appropriate place to say thanks to the people who helped me test it and gave me feedback during its development! I’d like to say a special thanks to Denis Cavanagh, Stephen Lavelle, Gregory Weir, Alex May, Josiah Tobin, disasterpiece, benzido, Tim W., zaphos, dock, Noyb, agj, Kian Bashiri, cactus, Annabelle Kennedy, Brandon McCartin, Ian Snyder, Porter, ozdy, lachhh, and finally, to Kongregate.

I hope you enjoy the game 🙂

[Edit 12th March] Don’t Look Back is now also available on this site!

[Play Don’t Look Back on distractionware]

[Download offline ZIP for Windows]
[Download offline DMG for Mac]

[Edit 26th March] To those of you looking for the soundtrack; you can find it here.

292 thoughts on “Don’t Look Back”
  1. I understood that ending. He had looked back on her “from the beginning”. (Sorry…My sentence may be wrong because I’m not good at English…)

  2. Can’t remember if I ever commented on this so here goes. This is one of my favorite Flash games. After playing it I downloaded it and have played it from start to end several times.
    The emotion this game creates is amazing–it’s like watching a favorite movie over and over. Each time it provides the same “never gets old” emotion. The chills that went up my spine… yikes!
    This game is perfect. Thank you for making it and keep up the good work.

  3. As far as flash games go, this is pretty brilliant. Even on the empty stretches I had my muscle-memory fingers ready to shoot or jump frantically. It was that tense.

    What bothers me however, is the amount of criticism this game is getting for being hard. It has some moments but the game is only hard if one tries to rush. Capped it in about 10 minutes.

    But i’m nitpicking. Brilliant game.

  4. I’m sure others have commented this to death, but this was a very clever little game. It was really strange and eerie and unnatural-feeling not being able to use one of the arrow keys for the last part of the game… I mean, that feeling and how you wedded it with the little narrative that was forming… that was great… and it couldn’t have been achieved any other way. You needed a video game for that effect, and even more specifically a platformer with tricky timing. This was a great little demonstration of what video games are for.

  5. I like it even more now having learned that it was based on the Orpheus/Euridyce myth, but with a somewhat ambiguous and open-ended conclusion.

  6. Wow, everyone else has a way different theory of the ending than I do. I thought that when you get to the end, another guy is there standing at your girlfriend’s grave so your character gets jealous and turns around to say “WHAT THE F***?!” but dies in the process. Then the restart of the game is an endless loop of guys the girl cheated on, trying to save her each time. Anyways, great game, Terry.

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  8. I couldn’t believe it when it went beyond the Boss level. A lovely touch and made it a beautiful game . Must confess I had a slight tear…

  9. This game reminded me of the greek myth of Orpheus. I am sure that this was not an accident. This is my favorite flash game.

  10. This game was my childhood! I remember playing this game on Cool Math Games while at school. So glad I found it and actually beat it, the ending was so great! Thank you for the memories.

  11. I routinely introduce my middle school students to this game. They always scramble to try and find versions of it that will run on chromebooks. Thank you for bringing this wonderful game to us. I just wish it was easier to run in 2024 (and beyond!)

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