[Play Don’t Look Back on Kongregate]

I’m proud to finally present Don’t Look Back, my very first game in flash! For the next week or so it’s available only on Kongregate, but after that I’ll provide a standalone version of the game here.

Being a flash game it doesn’t have a readme, so this seems like an appropriate place to say thanks to the people who helped me test it and gave me feedback during its development! I’d like to say a special thanks to Denis Cavanagh, Stephen Lavelle, Gregory Weir, Alex May, Josiah Tobin, disasterpiece, benzido, Tim W., zaphos, dock, Noyb, agj, Kian Bashiri, cactus, Annabelle Kennedy, Brandon McCartin, Ian Snyder, Porter, ozdy, lachhh, and finally, to Kongregate.

I hope you enjoy the game 🙂

[Edit 12th March] Don’t Look Back is now also available on this site!

[Play Don’t Look Back on distractionware]

[Download offline ZIP for Windows]
[Download offline DMG for Mac]

[Edit 26th March] To those of you looking for the soundtrack; you can find it here.

292 thoughts on “Don’t Look Back”
  1. A great game, so simple, yet so eloquent! I loved the music too. I share Homer’s question about whether the ending is different if you complete the game without dying. I would go again and try for that, except that I imagine it being highly time-intensive.

    Excellent.

  2. Just oooooooowesome! Oldscool classic 🙂 Did’n have so much fun since I was young and computers was more like calculators 😀 Thank you! Realy nice game. I’ll go play it again, and again… and again… 🙂

  3. man, this is a wonderful game. the concept “do not press right arrow” is extraordinary. the ending is a marvelous. while playing i had strange sensation being again in early 80s, overdosing spectrum games. thanks for this!

  4. What a great wee game! Only had a time for a quick go initially and spent the whole day trying to free up some time to get back and complete it. Loved the end. Big monsteres were cool too.

    Hmmm. What to play next?

  5. One of the best online games I have ever stumbled upon. Short, challanging, great music (seriously, where did it come from? I want it), and a wonderful story.

  6. Sorry, I’m afraid you have to use babelfish or google chrome translate to understand anything at all if you are not Swedish, Danish or Norwegian.

    If my reviews get more readers in the future (I’m aware of the paradox …) I guess I would consider translating them, but I am rather serious about both style and content when writing game reviews. I worked on this one for at least 20-30 hours. Writing it in English would have doubled that time.

    I recently reviewed Pathways as well. That one was shorter so there’s a better chance I’ll translate it.

  7. I just wanted to let you know that I just playey your game (through) and I found it great and very touching.

  8. What a beautiful game. A small masterpiece. Simple, bleak, immersive and with befitting backdrops and music.

    Reminiscent of the seminal Another World by Eric Chahi.

    Well done! Not one to forget.

    Glad to see most people agree.

  9. i hate it so much, it made me want to rip my eyes out and throw them at the screen. this is a terrible, terrible freaking game. it pisses me off tooooo much. other than that, i like the story and audio.

  10. loved the Persophone idea from mythology my friend seemed not to be be able to keep everything in mind (i.e. shoting, jumping and moving)till I told him. Great game 10 outta 10!

  11. oh great… I love the Orpheus and Eurydice idea… Meaby it would have been a little sader if you have to turn around right before the grave and your wife goes back into underworld… just like in the story

  12. Just to clarify on the mythology a bit…

    Orpheus made it out and looked back – only to realize that Eurydice was still on the other end of the border (The deal was that they BOTH had to be out before looking back).

    That is when Eurydice was forever lost to him.

    The ending of the game, however, could be interpreted to be a number of things, though it seems to branch from the ‘canon’ at first glance.

  13. Does it give you a different ending if you manage to get through the entire game without ever dying?

  14. Interesting ending. I was not familiar with the greek myth of Orpheus. I feel as though, because the game started with how it ended, I suspect that the person at the grave is merely dreaming on what he would like to do. The woman disappears because in reality, no one can bring back the dead. “Don’t look back” could mean, “don’t want things that are already gone”.

  15. Pretty deep atmosphere. As soon I recognized Orpheus reference and I gotta admit, for something that looks like atari, it is well done. Too bad it is soooo short tough, I would have played for a really long time.

  16. Playing this years after it was released found it amazing. Although I wished the guy at the end had turned around causing them to disappear…

    A*!

  17. Beautiful, thanks so much for making this.

    I thought the cliff jump at the very start was telling. This is how games should do story telling; not huge Hollywood cinematics or pretentious musing. You wrung so much out of so little, and an excellent pick up and play dynamic to boot.

  18. haha you guys. I love your insightful comments. You should google Eurydice and stop posting crap.

  19. to Rossemikka:

    Shut your snobby ass mouth.

    Let people say what they’d like to say. The story is touching, even for an 8bit, and though it’s like the Orpheus story that doesn’t make it any less emotional. There are many many movies, games, shows, etc with the same story behind them done slightly different and they are still successful in their own way. Give the developer some more credit than basically refering to it as a knock-off of mythology.

  20. This was a fabulous game. I felt as though I was challenged throughout the game, but the storyline just kept me going to the end. I didn’t really get the “Dont look back” until after rescuing her and looking back.It wasn’t just a flash game, it is a game that will still be played decades (maybe centuries) from now. A true Classical Game.

    P.S. Could I get the music?
    Email: philliphshin@yahoo.com

  21. Thats game is great ‘-‘ they are very intristing in the final all hapeneng again (eu sou brasileiro so to escrevendo en ingles porque so tem do Ingles aqui –‘ )

  22. It is my goal to become a video game designer and this game has inspired me to not just make something flashy and throw it out there but to put a little spirit into it.

    We gamers should remember that even little 8-bit characters can make us emotional and to never judge something by its cover (pixels).

    So I say to you Terry Cavanagh…

    Good job, good job indeed

  23. Odd this post is totaly unrelated to what I was searching google for, but it was listed around the initial page. I guess your doing some thing correct if Google likes you enough to place you on the very first page of a non associated search.

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