Judith Update

Judith is taking just a little bit longer than I expected – I sorta got sidetracked on something else last week, so there’s still quite a bit to be done, and I guess I underestimated how long scripting would take. Still, we’ve been making pretty good progress over the last few days, so it shouldn’t be too much longer at this rate.

Now, let’s see… do I have a screenshot or something? Not really. Hmm, this’ll have to do:



8 Comments so far

  1. Tom Sennett on April 7th, 2009

    That looks groovy.

  2. Dan on April 7th, 2009

    This looks like a game that should have existed during the Wolfenstein era but didn’t!

  3. louis on April 7th, 2009

    I ache for this.

  4. chris on April 10th, 2009

    i’ve played through several of your games and have really enjoyed them. can’t wait to see what’s next!

  5. Terry on April 10th, 2009

    Heh, I’m sorry, this post just makes me wish I’d made the effort for a proper screenshot…

    Probably not worth getting too excited about Judith – really it’s quite a simple, small game.

  6. Some Guy on April 13th, 2009

    The game wasn’t all that great, or rather, all the hype combined with the incredible first part of the game made the ending and later bits feel shallow and mediocre. I also agree that a lot of the art could be better (not in that more pixels should be thrown at it, but that more consistency and THOUGHT should be put behind the low number of pixels you’re given.)

  7. Terry on April 13th, 2009

    Fuck you, some guy!

  8. Bones on August 17th, 2010


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