Had planned something of an all nighter to finish the gameplay side of my Ludum Dare game, but ended up taking a relatively early night instead. It’s not really coming together in a way that I’m happy with…
The idea I had was pretty simple; you’re exploring a dungeon, finding treasures, that sorta thing. A sentient darkness is creeping up right behind you at all times, seeping in through walls and blocking off paths – you can slow it down by throwing torches at it, but you can’t stop it. You can only really explore about half of the dungeon: Trying to keep ahead of it forces you to make permanent choices about what items you can take with you and which ones you need to leave behind. By the end, you’d have a character which had “leveled up” based on the choices you made (if you avoided combat, for example, you eventually find some items that increased your speed, and so on). At the end of the dungeon you’d find a weapon, a sword of light that allowed you cut into the darkness and fight the creature at the heart of it.
I knew this was a lot for 48 hours, but despite previous experience to the contrary I thought I’d be able to finish it anyway… But it’s not looking that way. Right now I’m still undecided about whether to just scale the idea back significantly and try to finish something, to start something new and simpler, or to just abandon the whole ludum dare thing entirely 🙁