On the third saturday of every month, Glorious Trainwrecks host Klik of the Month Klub, a celebration of improvisational game design! This time round, I created a game called Sine Wave Ninja. Some targets: 1000 is a good score, 2000 is a great score, and anything above 3000 is a hell of a lot better than I can do.
I really love messing around in Klik and Play, but it’s an old, buggy and seriously limited development environment; so this month, my only objective was to try and familiarise myself with Klik and Play’s big brother, Multimedia Fusion. Turns out I absolutely love using it – it’s exactly like using Klik and Play, and it resolves pretty much every problem I have with it.
The first thing I associate MMF with is Ikiki – so, I figured as an exercise, I’d make a game in his style. Hence; naked ninjas.
My original idea was to make one of those timing games like Hitotobasi or Gonbutoman; you’d start on the left, run by tapping z, jump at just the right time into the ocean, press jump again to change direction and leap out, in a sine wave. But, er, it ended up being completely different than that. Probably a good thing, seeing as I really like how it ended up!
Actually, I’m tempted to take a few days out to turn this little prototype into a real game. I think it’s got potential to be pretty addictive!