So! This has pretty much been my main focus for the last couple of weeks. At this point the basic gameplay is finalised, and I’m in the process of making levels. It’s taking far far longer than I thought it would or even might, but it’s shaping up really well. Even in the test levels I’ve had quite a few interesting matches against the AI, who beats me in virtually every game.
Detonate (or whatever I end up calling it) is a pretty simple game, and I really thought I’d be finished at this stage. Honestly, one of the reasons why it’s taking so long is that I’ve been in a bit of a rut; I’m getting a little tired of going from one big project to another, and it’s starting to wear me out. Whenever I finally finish this, I probably won’t be able to account for all the time it’s taken me.
I think taking the last few days off to work on bullet time was probably a very good idea – in fact, I think I’m going to put this on hold for a week or two altogether and work on something smaller for a while. I have an idea for something short and fun that I want to try making!