Took a slightly different tact on this one – this was a collab with Stephen Lavelle for the last 3 hour jam, with the dual themes “Reality TV” and “White Trash Fast Food”. We went for Reality TV! This time around all I basically did was help brainstorm the idea and then spend the rest of the 3 hours slowly working on the graphics – for the hell of it I tried out this interlacing thingy with a high contrast palette. Dunno how well it worked, really, but I think it looks interesting if nothing else.

This one’s made in C++ with Allegro.

Windows (6MB)
OSX 10.5+ (intel) (6MB)
Source (8KB)

3 thoughts on “BIGJam, Game 6 out of 8: Nanny ZERO”
  1. The graphics and sound make it really, REALLY feel like a dark-ages game for like, Commodore 64 or whatnot. Good job! You ought to do a longer, bigger game with this style.

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