So, here’s what I put together for Ludum Dare 15, in the end. It’s a rushed little platformer called Ascent. You’re at the bottom of a deep cavern, and you have to climb out of it. Or, er, double jump your way out. oh also watch out for the cannons
I’m not really that happy with how it turned out – it’s not even close to my original idea, which was to make a platform-puzzler. The problem is that I made a mess of my time; I spent Saturday working on a game that wasn’t going anywhere, then started from scratch on Sunday. And then by about 1am, it was looking like my Sunday game wasn’t going anywhere either…
So I figured finally finishing something for a Ludum Dare was more important than anything else at that point – I took what I had, made a few changes and turned it into a quick, traditional platformer. Thankfully I had enough implemented elements in the game to make a couple of interesting challenges, but it’s pretty weak, and so rushed that I didn’t even have time to tile the second map properly. My description on the Ludum Dare upload page just reads “aggh aggh aggh 2 minutes left”, which should give you some idea of the panic I was in on Sunday night.
On the plus side though: I finally finished a game for Ludum Dare on time! Hopefully next time I’ll be better prepared and be able to make something I’m happier with!