VVVVVV started as a design exercise. I wanted to work on something a little lighter for a while, and I thought it would only take a week, maybe two. I didn’t for a second think I’d still be working on it almost three and a half months later.

I know I’ve said this before, but I’m hoping to finish this up in the new few weeks. More info soon!

30 thoughts on “VVVVVV Gameplay Video”
  1. :O I’m that random guy that bugged you in the maths computer labs a month or two ago (sorry about that btw) – got to say though, this really has come a long way since the demo I played back then! Looking really excellent.

  2. If this is anywhere near as good as it looks, I won’t be disappointed. I love challenging games based on simple concepts.

  3. Wow, this looks like a lot of fun. I love games like this. Will there be a quick restart after you die? It looks like it’ll happen a lot. 🙂

  4. Yikes, it’s later in the month than I thought – it’s gonna be a little while longer… I should probably stop making deadline estimates 🙁

  5. Heh, that’s cool. It shows you’re still exited about the project. I’m glad you’re not rushing the work at the end!

  6. I just beat Don’t Look Back, and I want to tell you that it was a very fun and interesting game. I particularly like how your character doesn’t have to repeat a rookm after they clear it, ’cause some of those rooms were very difficult. I will be playing more of your games in the future, so just thank you for existing! 😀

  7. Played this today at eurogamer. i was one of the two that took it upon ourselves to complete the hardest level. and thanks for the tip aswell 😉 this game really is amazing. it’s one of those “I just HAVE to do it!” games as you could probably tell from our sailor language haha. keep up the good work and please put that checkpoint in the final room 😛 can’t wait to play on here thumbs up!

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