Hello again! For the last week or so I’ve been crunching to finish up VVVVVV. It’s been really productive – the intermission levels are finished and most of the extra game modes are in place now. Souleye‘s been working on a new song that’s absolutely blowing my mind. The game finally has an ending written. But even though I got an awful lot done, it’s still not finished. I have a checklist of about 200 things I want to fix or change in the game, and I’ve barely made a dent in that.
My gut reaction after all the drama last week was get it out the door as soon as possible before it had spread too far and wide, but an awful lot of people have been telling me that that would be a big mistake. And I think they’re right.
Two reasons, mostly: First of all: it just makes way more sense to add as much extra stuff as possible to the full game at this point, to give people a good reason to get the full game even if they’ve played the beta already. Secondly, and more importantly, rushing the game means cutting corners and leaving things out, and I’m just not sure I can bear to do that after working on this for nearly six months now.
The fact is, I’d very much like to still be able to make games next year – and my ability to do that depends entirely on how well VVVVVV sells. The best thing for me, and the best thing for the game is take a little more time to finish it up properly. I don’t know exactly how much longer that’s going to take. Christmas may slow things down a little. But I think it’ll be worth the wait. 🙂