With VVVVVV’s release imminent, this blog is probably going to be all VVVVVV, all the time for a while. So I thought I’d take this chance to write about something else – 2010! I have no idea right now what I’m going to be able to do this year – a LOT rests on how VVVVVV gets on. But I’m feeling optimistic right now that things will work out – at least well enough to allow me to keep making games for another couple of months 🙂
I’ve actually known for months what I’d like to work on this year, if I’m able: Petri Purho and Gregory Weir and several other designers keep a monthly release schedule, and it seems like a lot of fun! I wanna try it! This year, I’m going to try making a new game each month.
I make no guarantees that I’ll be able to do this, and I’m not putting any real rules or restrictions around it – my “March” game may not necessarily be finished in March, for example, but I will at least attempt to keep moving onto new projects each month.
So, first question – what’s my January game? I haven’t a clue yet! My focus is going to be on finishing and releasing VVVVVV for a while, so I haven’t given it that much thought. However, I’m going to TIGJam UK2 on the 14th, so I’m hoping something grows out of that. Chances are I’ll be doing something pretty simple this month.
As for the rest of the year – well, I already have a pretty good idea what some of them are going to be…
Some more ambitious shooters
I tend to make shooters when I’m taking a break from more serious projects; they’re usually short weekend things for me (like Bullet Time, pictured above), which is a good timeframe for this sort of thing. There’s something about constructing a set of shooter mechanics that I really enjoy – it’s very different from the way I usually approach level design.
I don’t feel like I’ve really explored this interest of mine very much at all, so this year I’ll probably make several shooters.
Detonate
This prototype’s been knocking around for ages now (since the end of 2008), so I’m hoping to find a month to finally finish it up sometime early this year.
Big Hero
This was one of my favourite unfinished games from last year! I started this just after VVVVVV, and since at the time I was thinking about VVVVVV as a smaller project I thought I’d leave it until that was finished. I’m still hoping to come back to it as soon as I can, possibly as my February project.
I probably didn’t really get far enough with the prototype to demonstrate why I like this one so much, but I’m really quite keen to develop it further.
A Puzzle Game
I LOVE designing puzzles. I am totally making a puzzle game this year.
I’ll be happy as hell everytime I see a new game from you this year!
Greetings from Germany!
Howdy,
Just wanted to say you are a GREAT man.
Keep up the excellent work.
Greetings from Turkey!
well, you got a crazy party over here!
wish you much luck this year!
Greetings from Russia!
I’m looking forward to seeing all these things! Here’s to an excellent new year and new decade!
Haha, I just realised that I totally forgot the one game that I really wanted to mention – which was really the whole point of doing a list of possible games in the first place 😛
Oh well. I guess I’ll keep “it” secret until I know if it’s going to be possible (it would be a late in the year kinda thing anyway).
I’m even more excited now.
(too bad i’m flat broke now. XP)
meh, i’ll just gather up some dough and hopefully…
Haha, I’m pretty sure VVVVVV counts as your January game if you want it to.
Could the missing game be the super cool looking retro (J)RPG I just saw a screenshot of in an interview with Terry?
https://www.gamecritics.com/brad-gallaway/interview-with-terry-cavanagh-creator-of-dont-look-back
Ah, actually, that was a different project which (for the moment, anyway) has been shelved 🙁
Sounds awesome. I’ll be watching this site (like I don’t already).
[…] the start of this year, I resolved to move onto new projects every month! I thought it was time for an update on how that’s […]