TIGJam UK 2

(the venue; cheers to bateleur for the photo)
I’m just back from TIGJam UK 2! I was pretty exhausted for most of it with VVVVVV’s launch and everything, but I still enjoyed it a lot – met lots of new people (though unfortunately I didn’t get talking properly to everyone I wanted to), made a short game that I’m really happy with, and I got started on what’ll probably be my January game (as per the whole game-a-month thingy I’m doing this year).
Over the next couple of days, though, I’m going to do some more work on VVVVVV – I have a few things I wanna try to get the Linux port working, and hopefully I’ll have a patch that’ll fix a few minor glitches that people have found. I want to add some advanced display configuration options too that should help people who’ve had blurriness or slowdown in fullscreen modes.
I’ve got quite a backlog of emails to catch up on this week; apologies if you’ve been in touch and I haven’t replied yet!
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Jeez… that’s 3 games you’ve released in January so far, right? And none of them are your January game?
Impressive, and a little crazy perhaps.
This might seem a bit stupid, but isn’t VVVVV a flash game, and isn’t flash cross platform? So what’s the hold up on the linux version eh? 😛
Some of us want to get our gravity flipping fun on!
Sorry, I have a depressing post to make about that later on… 😥
A friend and I were discussing that earlier! We couldn’t understand why you didn’t just release it as an SWF or something.
Anyway, I have a request: could you put an “Instant Restart” option on the Time Trial quit menu, please?
Yep, that’s on my to do list for the patch 🙂