I finally finished off that two player shooter from the other weekend yesterday. Play it here: Kozachok.
Radio Silence is a game I made on day two of Ludum Dare #17, which had the theme Islands. It’s the first game I’ve made in Unity – a big thanks to Dock and Perrin for helping me get somewhere with it! The game’s Ludum Dare page is here.
Audio is important in this game. Best played downloaded, fullscreen, and with headphones.
Alternatively, you can play it in a browser if you have the Unity plugin installed:
Ludum Dare 17 is this weekend! The theme is Islands, and for some bloody reason I thought it would be a good idea to try making an RPG. It actually went quite well, well enough that by 8pm or so I had a project that I wasn’t going to be able to finish without scaling it back radically and compromising what I wanted to do in the first place. So I’ve put it to one side – I’m going to start something totally new tomorrow and try to finish that by the deadline. This RPG thing I’ll try to finish up next week, along with that two player shooter from last weekend.
I tried making a timelapse this time, by the way! Think of it as a teaser, I guess:
I made a very small game at the meetup yesterday in CB2 Bistro, called Sumouse. (cheers for the title, @berbank!)
Sumouse is a two player game, with both players sharing a single mouse.
(Zip File, 644Kb)
Unfortunately it’s a windows only downloadable game – it’s been a while since I did something in C++/Allegro, but I needed to be able to control the mouse position for this one, so I couldn’t use flash.
[edit: updated slightly to start faster and have shorter rounds]
(By the way, this isn’t the two player game I mentioned yesterday; I got sidetracked with this game so I still have to finish that other one. Should have it finished up tomorrow, though!)
Haven’t posted much here lately. Sorry about that! I recently moved to Cambridge, and with preparing to move and settling in I haven’t really done a whole lot of work in the last few weeks. However, I’ve gotten some momentum on a new project since I arrived, so I should have something to share soon 🙂
Last weekend I went to a small jam hosted by Honeyslug‘s Ricky Haggett in London, and made two games – one is a two player shooter, which is shaping up nicely, and which I’ll probably post in a day or two once I’ve tweaked a few things and tested it out on other people. And the other is probably not worth playing, heh.
There are a whole bunch of different jams happening this summer that I’m planning to go to:
Ludum Dare 17 is this weekend, and a couple of people are getting together in CB2 Bistro, Cambridge to work on our games together. Please come along if you’re in the area and would like to take part!
TIGJam:UK 3 is also taking place in CB2 Bistro, on the 4th-6th June! More details this thread on TIGSource. Tickets will be announced soon, I think.
World of Love is an indie conference being organised by David Hayward of Pixel Lab, who also organises the Indie Arcade at the Eurogamer Expo. It’s being held at Channel 4, London, at the end of June. I’m going (in fact, I’ve agreed to talk at it, probably about Game Jams), and I’m currently in the process of finding a venue to hold a weekend jam immediately after it. I’ll post more info about this shortly! You can find out about the event here, if you’d like to go: https://www.indiegamesarcade.com/world-of-love/
Finally, a few of us in Cambridge are starting a weekly meetup in CB2 Bistro, every Tuesday! I’ll post a little about this once it starts to take some shape.
It looks like one of VVVVVV’s digital distribution websites, GetGames, are having an Easter Sale, including VVVVVV for 20% off! They price the game in UK Sterling, so that’s a discount from Â£8.99 to Â£7.19; and according to google’s exchange rate that’s 10.944618 U.S. dollars.
The sale is apparently running until next week, so if you’re thinking of getting the game, it’s a good chance to get it that bit cheaper – this is the first time it’s ever been on sale anywhere!