Radio Silence

Radio Silence is a game I made on day two of Ludum Dare #17, which had the theme Islands. It’s the first game I’ve made in Unity – a big thanks to Dock and Perrin for helping me get somewhere with it! The game’s Ludum Dare page is here.

Audio is important in this game. Best played downloaded, fullscreen, and with headphones.

Windows (9.2MB) | OSX Universal (13.5MB) | Unity Source (18.3MB)

Alternatively, you can play it in a browser if you have the Unity plugin installed:

[Play Online]


31 Comments so far

  1. ortoslon on April 26th, 2010

    playthrough for those who can’t or don’t intend to beat the game themselves

  2. Gregory Weir on April 26th, 2010

    I liked this a lot. It’s got one of those great moments of realization when you figure out that the sounds are diagetic.

  3. Terry on April 26th, 2010

    @Gregory: Thanks 🙂 I’m quite happy with how this came together.

  4. Chris on April 26th, 2010

    Had this very viscerally terrifying moment on the next-to-last pickup, where I thought that that was it, that there was no more to be done but the game was going to deny me a sense of closure. btw this is pretty much unplayable in-browser because it seemed to lose keyboard focus whenever my mouse cursor went outside the game pane.

  5. Terry on April 26th, 2010

    Ah, feck 🙁

    One big problem with Unity is that it seems to run really inconsistently across different machines and versions – someone playing last night had the sound cutout when they made the browser version go fullscreen. Sorry, I don’t think there’s anything I can do about that 🙁

  6. Chris on April 26th, 2010

    Whoops, I just now realized you could right-click to go fullscreen in the browser version. Oh well — I just downloaded it and things were fine.

  7. Dan on April 27th, 2010

    I didn’t find them all but I thought it was a very interesting game with a cool atmosphere.

  8. Terry (No, a different one.) on April 27th, 2010

    Hah, when I found the penultimate one (out on its own) I laughed into my beer. 😀 Nice work.

  9. Mark on April 28th, 2010

    That was just… That was _neat_! Nice work.

  10. Andy on April 29th, 2010

    Very cool. I loved realizing that A) I could swim and not die and B) that the sound of the ‘ocean’ actually came from a radio. Great work!

  11. Nathanel on May 1st, 2010

    This was disturbing. But I like disturbing games. They usually convey some important ideas. Oh well, this one did not. But still, very interesting concept and great execution. Very good work asl usually 🙂

  12. edmundito on May 2nd, 2010

    Very cool concept, nicely executed! I loved how you kept everything very simple but still made it very engaging. The overall ambiance and style were great.

    I guess if I had any critiques is that with every radio that you get nothing else interesting happens, and the ending is kind of a downer. But, hey, for the 48 hour deadline it’s understandable!

  13. Matthew Foster on May 3rd, 2010

    Unsettling and a little bit magic.

    You, sir, are a master of design.

  14. Superflat on May 12th, 2010

    That was fantastic mate!

  15. Jason Vernon on May 13th, 2010

    Just discovered your games, and been playing them most of the week- I’ve been looking for something like this my whole adult life. Does the success of vvvvvv mean more retail games?

  16. Terry on May 13th, 2010

    Thanks 🙂

    VVVVVV has made it possible for me to keep making games for the rest of the year at least. I don’t know when I’ll work on something that big again, though.

  17. Will on July 3rd, 2010

    As Andy said, very cool, especially the swimming thing. I fucking hate dying.

  18. Amber on October 12th, 2010

    This game gave me an eerie feeling with the whole ‘fades out of the darkness’ thing, but I liked it.

  19. misterT0AST on October 21st, 2010

    one of them was so loud and high pitched that actually hurt my ears, a lot.
    Disturbing game as always.

  20. Ef-x on November 13th, 2010

    You sir are a genius.

  21. Linkboy on November 21st, 2010

    i have played this game 3 or 4 times now and not until my 4th attempt i realized that the ocean sound was made of a radio.

    Is it supposed to end with the fade out and then nothing but black? Kinda well… i guess…

  22. Kamiza on December 1st, 2010

    Very cool concept. Awesome job for first time with a new tool. Water effect was a nice touch.

  23. Alex A on January 7th, 2011

    Really strange, and very disquieting. Ghostly. To find that the sound of the waves lapping was actually a radio – really cool. Well done on another piece of awesomeness.

  24. Terry Cavanagh parte 3 on October 5th, 2011

    […] Freeware – gioca […]

  25. […] Check out Radio Silence, a game similar in aesthetic by Distractionware Spread the love :DLike this:LikeBe the first to like this post. Pages: 1 2 3 4 5 6 7 8 9 10 This entry was posted in Creative Watch, Writing and tagged Amnesia: The Dark Descent, Andrew Shouldice, Arts, covetous, creepy, demonophobia, Fear, flash, forbidden.exe, game, Halloween, hide, Horror, hotel 626, Independent video game development, luna game, mike inel, My Little Pony: Friendship is Magic, one chance, scary, uin, Video game, which, xenophobia by Ragtime. Bookmark the permalink. […]

  26. poutini on November 9th, 2011

    I can’t believe so many of your games are free, they’re awesome! You should make a multi-level version of this one for iOS. I’d pay for it.

    ps, freaking LOVED pathways. 🙂

  27. atommalac on May 6th, 2012

    This was very cool! Congrats! genius.


    I especially loved the part when I silenced the waves of the ocean 🙂


  28. […] very neat idea, reminded me of Radio Silence, and I totally dug the rendering style and […]

  29. Dmitry on November 24th, 2012

    Very strange and atmospheric. Look like I’ve been on the other planet.

  30. testingscript64 on April 27th, 2013

    Hey, Whats that type of noise the machine was making?

  31. A Rising Programmer on April 22nd, 2014

    This is, and no I am not exaggerating, sensational. I am quite the gamer, but now I know what my favourite genre is after all these years of searching.

    And, yes, unforgiving, highly punishing games are becoming my favourite.

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