Radio Silence is a game I made on day two of Ludum Dare #17, which had the theme Islands. It’s the first game I’ve made in Unity – a big thanks to Dock and Perrin for helping me get somewhere with it! The game’s Ludum Dare page is here.

Audio is important in this game. Best played downloaded, fullscreen, and with headphones.

Downloads:
Windows (9.2MB) | OSX Universal (13.5MB) | Unity Source (18.3MB)

Alternatively, you can play it in a browser if you have the Unity plugin installed:

[Play Online]

31 thoughts on “Radio Silence”
  1. Had this very viscerally terrifying moment on the next-to-last pickup, where I thought that that was it, that there was no more to be done but the game was going to deny me a sense of closure. btw this is pretty much unplayable in-browser because it seemed to lose keyboard focus whenever my mouse cursor went outside the game pane.

  2. Ah, feck 🙁

    One big problem with Unity is that it seems to run really inconsistently across different machines and versions – someone playing last night had the sound cutout when they made the browser version go fullscreen. Sorry, I don’t think there’s anything I can do about that 🙁

  3. Whoops, I just now realized you could right-click to go fullscreen in the browser version. Oh well — I just downloaded it and things were fine.

  4. Hah, when I found the penultimate one (out on its own) I laughed into my beer. 😀 Nice work.

  5. Very cool. I loved realizing that A) I could swim and not die and B) that the sound of the ‘ocean’ actually came from a radio. Great work!

  6. This was disturbing. But I like disturbing games. They usually convey some important ideas. Oh well, this one did not. But still, very interesting concept and great execution. Very good work asl usually 🙂

  7. Very cool concept, nicely executed! I loved how you kept everything very simple but still made it very engaging. The overall ambiance and style were great.

    I guess if I had any critiques is that with every radio that you get nothing else interesting happens, and the ending is kind of a downer. But, hey, for the 48 hour deadline it’s understandable!

  8. Just discovered your games, and been playing them most of the week- I’ve been looking for something like this my whole adult life. Does the success of vvvvvv mean more retail games?

  9. Thanks 🙂

    VVVVVV has made it possible for me to keep making games for the rest of the year at least. I don’t know when I’ll work on something that big again, though.

  10. i have played this game 3 or 4 times now and not until my 4th attempt i realized that the ocean sound was made of a radio.

    Is it supposed to end with the fade out and then nothing but black? Kinda well… i guess…

  11. Really strange, and very disquieting. Ghostly. To find that the sound of the waves lapping was actually a radio – really cool. Well done on another piece of awesomeness.

  12. […] Check out Radio Silence, a game similar in aesthetic by Distractionware Spread the love :DLike this:LikeBe the first to like this post. Pages: 1 2 3 4 5 6 7 8 9 10 This entry was posted in Creative Watch, Writing and tagged Amnesia: The Dark Descent, Andrew Shouldice, Arts, covetous, creepy, demonophobia, Fear, flash, forbidden.exe, game, Halloween, hide, Horror, hotel 626, Independent video game development, luna game, mike inel, My Little Pony: Friendship is Magic, one chance, scary, uin, Video game, which, xenophobia by Ragtime. Bookmark the permalink. […]

  13. I can’t believe so many of your games are free, they’re awesome! You should make a multi-level version of this one for iOS. I’d pay for it.

    ps, freaking LOVED pathways. 🙂

  14. This is, and no I am not exaggerating, sensational. I am quite the gamer, but now I know what my favourite genre is after all these years of searching.

    And, yes, unforgiving, highly punishing games are becoming my favourite.

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