I’m back from the World of Love conference! Speaking for a whole half an hour was a bit of a scary experience for me, but I think it went ok. I’ll post some more about that soonish. (Rock Paper Shotgun have a great writeup of the conference here!)
This weekend we also held a game jam in London! Here’s something I contributed to on the Sunday evening of the jam, called Blind Faith. It was the last three hour challenge of the weekend and I was kinda jammed out, so I just made a bunch of music, sound effects and 3D models for Richard Perrin so he could do something with them. I think it turned out pretty well!
I took it pretty easy in general over the weekend jam, but I did work on a few little things that I’ll eventually finish up and post. In particular I’ve probably spent just a little too long working on something called Vegetable Game…
This was a pretty intense month. Looking forward to things slowing down in July, and maybe having time to work on something a little bigger than the minigames I’ve been doing lately.
This turned out pretty well! Can’t make anything out of the name, though.
Oh wait right, the creation process. Duh.
He originally called it “Magenta” because he assumed I was just gonna send him a bunch of high contrast colour clashing models. Dunno what gave him that idea 🙂
Interesting. =)
I havn’t figured out what the point of the blue crystals are. Maybe just to add a challenge to the game.
It was fun. Nice music and I have to say that in Unity I’ve noticed that everything seems more splendid graphically.
The blue crystals gave you more life. I wouldn’t have beat the thing without them, personally.
I’m so used to inverted mouse in fps games that anything that disallows me to use that becomes unplayable to me 🙁