Sorry I haven’t posted much lately! It’s been a busy month. Very soon I hope to post about how my main project Nexus City is progressing, and also about a small side thing I’ve been working on lately, but first I wanna catch up on a few minigames I made recently that I never got around to posting. (They’re all Klik of the Month games!)

First up: I’ve remade my June KOTM game “Going Forward” in flash. Check it out here.

I think this might be my favourite Klik of the Month game from this year so far. However, I think the original version was quite rough around the edges, having just been thrown together in two hours with a default Ren’Py script. So, I decided to take the basic choose-your-own-adventure framework I wrote last month and redo it in that. I’m much happier with this new version.

Next up; for the recent Halloween KOTM, I made a spooky game about phobias! You can play that one here. I guess it’s pretty flawed, but I’m happy with how it turned out.

Finally, in September I mashed up Tale of Tale’s The Graveyard with Dance Dance Revolution to create Graveyard Graveyard Revolution. (It’s largely inspired by this crazy video which was doing the rounds on a couple of Irish blogs a few months ago.)

8 thoughts on “Minigame Roundup”
  1. What is the background music in PPP and the featured music of GGR? Darn heart attacks, they are so emotional and realistic!

  2. I like all three concepts, although Going Forward was the only one I had fun playing. Might be because I’m rubbish at DDR. Made me laugh though.

    Hope Nexus City comes along nicely!

  3. […] distractionware — Minigame Roundup “Sorry I haven’t posted much lately! It’s been a busy month. Very soon I hope to post about how my main project Nexus City is progressing, and also about a small side thing I’ve been working on lately, but first I wanna catch up on a few minigames I made recently that I never got around to posting.” […]

  4. So when we play ‘Graveyard Graveyard Revolution’ we should imagine we’re dancing on Charles J. Haughey’s grave? It makes the whole thing seem less wrong somehow.

    Great games you make, Terry. Though incredibly strange sometimes.

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