My main project right now is Nexus City, an RPG I’m working on with Jonas Kyratzes. Originally planned as a week long minirpg for an RPGDX contest, we’ve now been working on it on and off for months, and this week I started full production of it. My plan is to work on it five days a week, with weekends kept for other things (like this, this and this!).
For my own motivation, I’m gonna try posting new screenshots of it on a weekly basis! This week I’ve got a screenshot of the map editor, which is what I spent most of the week working on.
The game’s built in a little flash RPG engine I put together for a short abandoned RPG I worked on over the summer, and as a result isn’t anywhere nearly flexible enough for something as big as this game’s shaping up to be. So, this week I mostly worked on improving the engine, which isn’t work I particularly like doing, but had to be done. Lots of little things that I used to have to do manually are now handled for me by the engine – maps are named instead of numbered, and I can link them together in the editor. Scripts are now human readable instead of looking like assembly language. I don’t have to manually break up textboxes anymore.
Normally I try to do as little engine coding as I can get away with, but doing all this should hopefully make actually developing the game a lot faster (and more pleasant).
EXCITIIING!
Any chance you’ll be releasing the engine?
Awesome to hear this one is taking off. I know what you mean about tools or engine work vs actual game dev, but when it saves drudgework it’s really worth it!
make it out to be a full blown game like vvvvvv and i’ll definitely support it financially with a purchase.
one question..
when can I buy
I too would be incredibly interested in a peek at that engine. What is this written in?
It’s written in flash. To be honest, you probably won’t get as much out of the engine as you might think 😛 Even with all the additions I made this week, it’s pretty inferior to what you could make with, say, RPG Maker.
Heh, cheers. We haven’t really thought about that sorta thing yet, though.
[…] Distractionware — Nexus City Fridays “My main project right now is Nexus City, an RPG I’m working on with Jonas Kyratzes. Originally planned as a week long minirpg for an RPGDX contest, we’ve now been working on it on and off for months, and this week I started full production of it.” […]
Terry, you should consider adding a Facebook “Like” button to your posts for those of us who like something, but aren’t necessarily inclined to comment on it.
What if I like something, but lack any desire to share that fact with Facebook? What will I do when Facebook controls all means of communication in order to harvest our interactions for advertising demographic data?
The preceding post is a dramatization of my actual feelings on the matter.
(Hey kids, hyperbole can be fun in moderation, but don’t let it control your life!)
I don’t really have a strong opinion about it either way, but I don’t exactly see the point…