I started this Ludum Dare with a very specific project in mind – a fairly big project that I’ve been thinking about since the summer that for some reason I thought I could do in a weekend. I couldn’t; probably shouldn’t either, since it’s kinda promising. But spending a day working on it reminded me why I liked the idea so much in the first place. So I’ll probably come back to it soon, and do it properly.

Less cryptically; on Saturday night I changed projects, and made a little boardgame instead! It’s called Quarters. It’s meant to be played with four players, and although I did manage to get some AI working, the game is much, much better if you can play it with human players. (A big part of the idea is that if everyone in the game decides to focus on one player, they can usually knock them out in a couple of turns, and that doesn’t really work with AI players.)

5 thoughts on “Ludum Dare 19, Quarters”
  1. Niceness. Very polished and fun to play. Although sadly I only had the puny Ai to contend with.

    Can I be cheeky and ask what kind of base code you started with? I am interested as with hindsight I think I should have prepared a bit more. My entry was my first Flash/Flixel game though so I started with no base code. Not clever.

    D

  2. […] distractionware — Ludum Dare 19, Quarters “I started this Ludum Dare with a very specific project in mind – a fairly big project that I’ve been thinking about since the summer that for some reason I thought I could do in a weekend. I couldn’t; probably shouldn’t either, since it’s kinda promising. But spending a day working on it reminded me why I liked the idea so much in the first place. So I’ll probably come back to it soon, and do it properly. Less cryptically; on Saturday night I changed projects, and made a little boardgame instead! It’s called Quarters.” […]

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