
Still fiddling with these textboxes. They’re not quite right yet, but they’re getting better!
Sadly I haven’t actually done that much work on Nexus City this week, since I wasted quite a bit of time on my (now scrapped) jam game from the other weekend. Hoping I can salvage some of that stuff for a quick KOTM minigame on Saturday.
Ludum Dare is this weekend! As usual, we’re having a meetup here in Cambridge – why not come along, if you’re in the area?
Augh, I would love to finally try a Ludum Dare, but I’m moving this weekend. 🙁 I won’t be in school for the first part of next year, though, and I’m certain this will be the opportunity for me to start to participate in the indie games scene.
These tiny little teasers of Nexus City’s plot that don’t reveal much are very fun. When I finally play the game, it’ll be fun to sometimes recognize when these particular lines of dialogue are coming up.
Ah, that’s a shame 🙁 Next one’s in April – they’re worth planing around!
I’m trying to choose my screenshots carefully – I really don’t want to give too much away! As a result, virtually everything I’ve shown is from the first couple of areas…
I think if you’re going to go as far as using 2x resolution text, you should consider going a little further to 4x resolution text for even better readability! But, y’know, it’s ultimately your choice.