Please Finish Your Game

Without a doubt, this was the most intense jam I’ve ever been to. I ended up working on a total of eight games, only one of which I’ve managed to finish. And at this jam, all eight of my games were made for three hour challenges – compare that to Berlin last year, where only four of my games were made that way. (And I didn’t even do all the challenges this time!)

What I could, probably should do is just take a couple of hours tomorrow and finish up all the other games, but what I think I’d actually rather do is spend the next two weeks finishing up the games properly, maybe taking a day or two for each.

Here’s a few screenshots from the rest of my jam games:

Here’s the themes I used for my games, by the way : “The Dead“, “Finnegans Wake“, “Fish, Summertime and Heat“, “White Hole“, “Sega Dreamcast VMU“, “a game called Garden of Delight“, “Photographs“, and “Escape“. Try matching the screenshots to the themes! 😀

Most people were far better at finishing stuff than I was! Check out the rest of the games from the jam at the Official Cambridge Friendship Club website!

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Negative Capability

So! Probably time for an update on what I’ve been working on.

For the last three weeks or so, I’ve been making a game for The Games Collective‘s Negative Capability pageant (which has been finished for about a week). It’s a game idea I came up with over a year ago, but hadn’t really the time to explore until recently. It’s almost completely text driven, and involves a lot of writing, which puts it a bit outside my usual comfort zone…

I’ve virtually nothing to show for my weeks of work, which is kind of depressing. As much as I like the concept behind the game, I think at this point I just want to move on. 🙁

Anyway! This weekend I’m going to recover by jumping right back into a new project. The other day I had this game idea which is literally the stupidest game idea I have ever had, and it makes me giggle every time I think about it. Let’s work on that instead!

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Red Sky


At last Saturday’s Klik of the Month, I started making a game about interior decorating. It ended up being too complex to finish in two hours, so in the last half hour I worked on something else in Unity. Then yesterday, at the regular Cambridge meetup I decided to polish it up a little – I’ve expanded the level, added some background music and given it a name:

[Play Online]

Downloads:
Windows (6.3MB) | OSX Universal (10.6MB) | Unity Source (11.2MB)

I’m starting to get quite comfortable working in Unity! Hopefully soon I’ll be ready to try making something a little more ambitious with it.

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TIGJam UK 3

Tickets are now available for TIGJam UK 3, which is being held in Cambridge again. I’m really looking forward to this – it’s the first big proper jam here since I moved! The last TIGJam was the weekend after I finished up VVVVVV, and I didn’t really have the energy to do much of anything. This time I hope to do a much better job of meeting people and collaborating!

Interested in coming? You can find out more here!

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Radio Silence



Radio Silence is a game I made on day two of Ludum Dare #17, which had the theme Islands. It’s the first game I’ve made in Unity – a big thanks to Dock and Perrin for helping me get somewhere with it! The game’s Ludum Dare page is here.

Audio is important in this game. Best played downloaded, fullscreen, and with headphones.

Downloads:
Windows (9.2MB) | OSX Universal (13.5MB) | Unity Source (18.3MB)

Alternatively, you can play it in a browser if you have the Unity plugin installed:

[Play Online]

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Unfinished RPG No. 327

Ludum Dare 17 is this weekend! The theme is Islands, and for some bloody reason I thought it would be a good idea to try making an RPG. It actually went quite well, well enough that by 8pm or so I had a project that I wasn’t going to be able to finish without scaling it back radically and compromising what I wanted to do in the first place. So I’ve put it to one side – I’m going to start something totally new tomorrow and try to finish that by the deadline. This RPG thing I’ll try to finish up next week, along with that two player shooter from last weekend.

I tried making a timelapse this time, by the way! Think of it as a teaser, I guess:

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Sumouse

Posted in minigames

I made a very small game at the meetup yesterday in CB2 Bistro, called Sumouse. (cheers for the title, @berbank!)

Sumouse is a two player game, with both players sharing a single mouse.


[Download here, Windows]
(Zip File, 644Kb)

Unfortunately it’s a windows only downloadable game – it’s been a while since I did something in C++/Allegro, but I needed to be able to control the mouse position for this one, so I couldn’t use flash.

[edit: updated slightly to start faster and have shorter rounds]

(By the way, this isn’t the two player game I mentioned yesterday; I got sidetracked with this game so I still have to finish that other one. Should have it finished up tomorrow, though!)

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