I first played this at this year’s BIGJam, where JW was showing it off and getting feedback from other designers. It’s incredibly addictive. Nobody who played it could put it down.
The basic concept is super simple; enemies spawn endlessly, but you don’t get score for shooting them – you get score by collecting crates. Each crate you collect gives you a new, random weapon, which means that every couple of seconds you’ve got to adjust to how that changes the gameplay. JW is incredibly prolific – the majority of his games he throws together in a couple of hours, but this he spent months meticulously tweaking, and it shows. This year’s IGF nominations were announced today, and I was absolutely delighted to see this get recognised for Excellence In Design.
Super Crate Box is free, and can be downloaded for Windows or Mac at https://supercratebox.com/.