So, this week, my game finally became two player!
Sometimes I wonder if it mightn’t have been saner just to hammer out some fun little multiplayer action game for this exhibition. It certainly would have been a lot less scary.
Pretty much every game I’ve finished before this has been what Michael Todd described in his GDC lecture on game design and depression as “procedural” – as in, I’d have the basic heart of the game working right away, and spend the rest of the time expanding on that. This game is different – the downside of working on something like this, something with a grand, overall concept, is that it can take months before you’re even able to answer the question “is this going to work?”. And there have been times, while working on this game, where I honestly wasn’t sure.
This last week, though, I really feel like that question’s been answered. Yes, this is going to work. There’s something cool here.