

So, this week, my game finally became two player!
Sometimes I wonder if it mightn’t have been saner just to hammer out some fun little multiplayer action game for this exhibition. It certainly would have been a lot less scary.
Pretty much every game I’ve finished before this has been what Michael Todd described in his GDC lecture on game design and depression as “procedural” – as in, I’d have the basic heart of the game working right away, and spend the rest of the time expanding on that. This game is different – the downside of working on something like this, something with a grand, overall concept, is that it can take months before you’re even able to answer the question “is this going to work?”. And there have been times, while working on this game, where I honestly wasn’t sure.
This last week, though, I really feel like that question’s been answered. Yes, this is going to work. There’s something cool here.
I can’t wait to see what this is! 😀 Will it eventually be released online?
Hope so! It may be very different when it finally is, though.
Sweet! You think it’ll ever get on Steam (I know it’s similar to Jason’s question, but not quite)?
Hah, I have absolutely no idea. It was hard enough getting VVVVVV on steam.
Can you tell us ANYTHING about this game, i.e. what the game’s like? What sort of thinking do you have in mind when making it? Apart from that Alan Moore quote.
He might be trying to avoid spoiling the concept for people who try it out at the exhibition! Some of the coolest gaming experiences I’ve had are ones where a large portion of the ‘magic’ comes from discovering what it’s about.
Yeah, that’s basically it. It feels a little too early to talk about the mechanical workings of the game.
After the exhibition I’ll have some thinking to do about the future of this game, and what form it might take before it’s public. That could be a very long way away, so I don’t want to spoil things!
Looking forward to playing this