If you’re a Mac or Linux user and the new version of VVVVVV is running on your machine, you can totally ignore this post! If not, read on:

We’ve just updated the Mac and Linux versions of VVVVVV on the bundle site. The Linux fix is to address a problem with included 64 bit libraries, while the Mac version should fix the crashes that some people were having with OSX 10.5.8. You can redownload the files from the bundle site, or download the patches here:

Mac 2.01 Patch | Linux 2.01 Patch

If for some reason the patch file doesn’t work on your mac, try manually updating the binary with the one in this zip file. To apply that, you’ll have to “Show Package Contents” on the VVVVVV application file, then go to Contents/MacOS and replace the binary with the one in the Intel directory of that zip.

Also, we had a go at making a Mac PowerPC version! We haven’t uploaded a new build for that yet, as it doesn’t seem to work for everyone we tested with, but if you have a 10.4 PowerPC Mac and would like to give it a try, you can download it here. Apply it using the same process as above. If it works, let us know!

12 thoughts on “VVVVVV minor patches for Mac and Linux”
  1. Should I have a ‘2.01’ in the corner? ‘Cause I updated (at least I’m pretty sure I did), but my VVVVVV app still says ‘2.0’…

  2. I noticed you said 10.4 PowerPC, but I tried running it on my iBook G4 with 1.33GHz G4 processor running OSX 10.5.8 and I can confirm that it didn’t work. Double clicked it and I get an instant “This application quit unexpectedly.”

    If you’re interested, I put the crash log and system configuration in a pastebin https://pastebin.com/cQ8R5Qs8

  3. You just saved my day! I have an older intel-mac with 10.4.11 and now the new version works perfectly with the PowerPC patch. Thanks a lot! 🙂

  4. You are only testing it on one specific distribution don’t you? VVVVVV expects me to have libtiff.so.4 which is neither with the shipped libraries nor in the openSUSE repositories. (only 3.9.5, Which makes sense since 4 is still beta)

  5. Sorry, no, that’s only in the offline version (but if you bought the game on Kongregate, send me an email with your receipt and I’ll send you the offline version!)

  6. Hi 🙂

    What about a patch for LIB32? Some problem here.

    Is there a possibility to get a leveleditor when purchasing the game via Humble Indie Bundle #3?


  7. @MrBeast: libtiff.so.4 is version 3.9.x, one cannot look at the soname and figure out which library version it is (the soname changes only when there is a change to the ABI if the distribution has done it’s homework). So you can simply softlink it to your libtiff.so and it should work.

  8. Ran from terminal, got this

    Last login: Wed Aug 24 10:40:08 on ttyp1
    /Users/James/Desktop/VVVVVV.app/Contents/MacOS/vvvvvv; exit
    Welcome to Darwin!
    james-emac-2:~ James$ /Users/James/Desktop/VVVVVV.app/Contents/MacOS/vvvvvv; exit
    dyld: Library not loaded: @executable_path/../Frameworks/SDL.framework/Versions/A/SDL
    Referenced from: /Users/James/Desktop/VVVVVV.app/Contents/MacOS/vvvvvv
    Reason: no suitable image found. Did find:
    /Users/James/Desktop/VVVVVV.app/Contents/MacOS/../Frameworks/SDL.framework/Versions/A/SDL: no matching architecture in universal wrapper
    /Users/James/Desktop/VVVVVV.app/Contents/MacOS/../Frameworks/SDL.framework/Versions/A/SDL: no matching architecture in universal wrapper
    Trace/BPT trap
    [Process completed]

    If that helps. Mac OSX 10.4.11.

  9. I got a little farther with the PowerPC version. I replaced the vvvvvv binary that I got from the Humble Indie Bundle with the PowerPC binary listed here and I was also getting the SDL errors. I then downloaded SDL from libsdl.org and replaced the SDL.framework with the one that I had downloaded. Now the game starts up and hangs with a white window.

    I tried running the binary from the command-line like Oblivious did and I got a ton of malloc errors.

    I pasted the termial output to https://pastebin.com/mJ9FsELT
    I hope it helps.

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