Featured VVVVVV Level: “Dimension 333333” by Sendy

Sendy’s Dimension 333333 is a *huge* and extremely polished level; my playtime clocked in at just over an hour – and that’s without finding all twenty trinkets. Structurally, it’s somewhat similar to VVVVVV itself, with an introduction stage, an open outdoor area, four crewmate stages based around different ideas, and a harder final stage. It’s really incredible to see something like this just a few short weeks after the first version of the editor launched.

This level is great fun, and filled with interesting challenges from start to finish, but what really makes it special is its attention to detail, which shines through in every room. It’s been put together with a lot of care, with a lot of thought given to each room’s visual composition (especially in the outside area).

There are two varieties of this level – an easy version and a hard version – but I’d strongly recommend avoiding the hard version unless you’re an IWBTG veteran or something. In any case, the easy version is only easy in a comparative sense – it’s actually pretty bloody hard – I died 639 times in my playthrough!

Download (easy version): 333333_easy.zip
Download (hard version): 333333_hard.zip
(forum thread)

To play a VVVVVV player level, extract the .vvvvvv file into your VVVVVV levels folder. On windows, that should be in My Documents/VVVVVV, on Mac it’s Documents/VVVVVV, on Linux it’s ~/.vvvvvv


38 Comments so far

  1. Sendy on August 17th, 2011

    Wow! Thanks for the feature 🙂

    I’m so glad you managed to finish it… That’s a good feeling!

  2. Samuel Verschelde on August 17th, 2011

    I just played it (easy version) : 696 deaths (until the final level I thought I would have beaten you :)), 1 hour and 50 minutes.

    And I got only 19 trinkets 🙁

    It looks like I will have to play it again.

  3. nobody on August 17th, 2011

    This level is truly wonderful. Unfortunately, I’m blanking on the room name, but my favorite so far involves a computer terminal that misrepresents its capabilities. What’s so great is that one gets the feeling that the designer is training you to play better and more precisely (as did the original VVVVVVV). It’s subtle here, but we’re seeing a lot of simple challenges with nearby checkpoints followed by slightly longer challenges that build on the previous.

  4. potexto on August 17th, 2011

    I like this level but there is a bug. Just after the first crew, I get into a warp thing, and I don’t know what happened, but I died on a spike and I went back to the last cheakpoint which is in the “cage” where the crew was, and with a gravity line up . So I just can’t get through. I am stuck :/

    PS : Sorry for my bad english, I am french

  5. NielsGM on August 17th, 2011

    Is it possible to save your progress in a user level? If not, i’m hoping this feature will be added as well. It makes these user levels less enjoyable that you have to finish them in one go.

    That said, i love this level 🙂

  6. nobody on August 17th, 2011

    To save: hit return to open the menu. Right arrow a few times to get to the save screen. Then, SPACE or V to actually save. Unfortunately, hitting return will simply close the menu without saving.

  7. nobody on August 17th, 2011

    (Sorry: SPACE, V, or Z.)

  8. NielsGM on August 17th, 2011

    Ah, never noticed that. Thanks!

  9. Martze on August 17th, 2011

    I’ve beaten IWBTG. That probably explains a lot, doesn’t it?

  10. xghjhgbvn on August 17th, 2011

    This one’s brilliant! Well done, Sendy.

  11. Sendy on August 18th, 2011

    @ Potexto … That’s really bad luck, I suppose. I hope you hadn’t beaten any other levels when that happened!

    When you hit the portal in Verdigris’ room, you’re teleported directly onto a checkpoint. So technically this shouldn’t happen. But, I suppose if you die in the process of teleporting, a sort of mini-glitch happens where the room is reset but you’re put back in it. I’ll put a trigger inside the ‘cage’ so if this happens in future, you’ll at least be able to get out from inside!

    @ Everyone else, thanks for your kind words!

  12. TheoX on August 20th, 2011

    I couldn’t get into this one. The checkpoint placement frustrates me in places like “The Awkward Terminal”. Room design and humor was very nice though.

  13. Sendy on August 23rd, 2011

    I’ve recently uploaded a new version of this map, which fixes all known issues so far! I PM’ed Terry to inform him, *I think*, but I can’t see the message in my outbox there, so hopefully he will see this.

    The updated version is in the same old thread that the old version was in (the one linked from here)

    Enjoy 🙂

  14. Terry on August 24th, 2011

    Got it! Sorry, a bit swamped right now but I’ll update this as soon as I get a sec 🙂

  15. Sendy on August 24th, 2011

    Thanks for letting me know! The PM system on the board was a bit of a weird experience for me 🙂

  16. romaniac on August 27th, 2011

    Sendy! Fucking fantastic to see you still making maps, albeit for a different game. I spread the word around #n about this level, so we’ve had a few people play it so far.
    Great fun, I still love the style.

  17. Sendy on August 27th, 2011

    Hey.. Thanks Romaniac! I’m still hoping someone’ll do a let’s play on youtube, preferably with commentary and blind… Thanks for spreading the word 🙂 I’ll have to pop over to #n for a chat and some tea.

    And I’m *always* making maps 😉

  18. […] CCCCCCCCCC Retold is a re-imagining of that game as a VVVVVV level. I was expecting a pretty straight conversion, but it’s actually very different – while lots of the basic structural ideas remain (the story, the zones), the content itself is all new. It’s huge too – probably the biggest player level since Dimension 333333. […]

  19. Matt H on December 18th, 2011

    This level is great fun. I too am on 19 trinkets.

    I remember I saw one trinket which was accessible via the previous screen but it wasn’t possible to go back there from where I was and I’d already hit the checkpoint. I can’t remember where it was. It can’t be in blue land because you backtrack out, and I’ve checked green. It’s either in purple or red I think.

  20. Matt H on December 18th, 2011

    Scratch my last post, I think that was another level by someone else.

    I’m following the “on the path to the doctor [Violet] at lover’s leap, curiosity not martyrdom” clue. I’ve got across but there’s two gravity lines in the way.

  21. Anonymous on May 16th, 2012

    You mean, the one on the 3DS was easy mode?!?!?!?


  22. Anonymous on June 2nd, 2012

    Help! I can’t find all rooms in 333333 Does anyone know how to get to each coloured room please?

  23. Anonymous on July 7th, 2012

    I have figured out how to get the hidden trinket. Matt h you were correct on everything you said. Standing on a certain part of the ceiling opens up the gravity lines. Then go through the potals to get to get to the trinket. Note: the barrier in the heart room leads to checkpoint storage.

  24. Anonymous on July 10th, 2012

    Is there a source for the music used in the Blue Zone, Final Zone and “YOU ARE A SUPER PLAYER!!!” room?

  25. cody smith on September 2nd, 2012

    hey ive tried to play 333333 on my 3DS but there are so many places that i get stuck or “caged” are these glitches or what cuz ive tried soooo many times trying to finnish this level but i just get into these places where it wont let me out! SOMEBODY PLEASE HELP ME!

  26. vvvvvv liker! on October 6th, 2012

    Sendy, that game is awesome! You sould be proud! funny ending too! i have it on the nintendo 3ds and had invinsability (if it is spelled wrong im in a rush!) on and in the red and green zone, any moving platforms that was on top of spikes, coudn’t move 🙁 and make a sequal to this level call it 666666! 😀

  27. cody smith on October 18th, 2012

    hey “vvvvvv liker” i know what ur talking about. did u ever find how to get past it? cuz im in the same problem u were in i get stuck in certain sections that wont let me out and so forth. i REALLY what to finnish it but i cant. I also have it on the 3DS so im very interested on what u did.

  28. A... PERSON! on November 24th, 2012

    @cody smith, you just need to disable invincibility, and the platforms will unstick.(You can turn invincibility back on after passing the sticky platforms)

  29. VVVVVV fan on December 7th, 2012

    That’s how finsh it in 3ds vershon.

  30. cody smith on April 3rd, 2013

    thank you so much!!!

  31. Not telling you my name on December 21st, 2013

    Love it! Vitellary: Come here and give me a hug! I sure hope they put the level creator on the 3ds Version!

  32. Anonymous on June 21st, 2014


  33. Software on July 7th, 2015

    A great level.

  34. X7 on July 7th, 2015

    LOL. So hard. I only have easy version. Hard enough in the easy version. I had to use invincibility in some rooms. Pretty good, though.

  35. X7 on January 4th, 2017

    When I try to download the hard version, it does not give me the level. It gives me a screen with coding! I tried right clicking and clicking save as. It does not work. Please help.
    (sorry if I’m sounding like I’m very whiny)

  36. X7 on February 11th, 2017

    Now it says: 333333_hard.zip is not a valid “Win32” application!

  37. SteAleDeH on May 28th, 2018

    i want to know how he made two seperate colors in one room

  38. Nobody23 on June 5th, 2018

    She used Direct Mode (F10).

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