If you’ve been reading my site any length of time, you’ve probably heard me talk about Nexus City, an RPG I’ve been making with Jonas Kyratzes. It started as a little jam game for an RPGDX competition over a year ago, but has since turned into something quite a lot bigger.

It occurs to me, though, that I’ve said very little about with Nexus City actually is. Mostly, when I do talk about it here, I tend to post screenshots and vague promises of how many more weeks I reckon it’s gonna take to finish it. (Probably another week or two, at least, I reckon.)

You also might not know that much about Jonas Kyratzes, my collaborator on Nexus City – I’ve posted about some of his recent games here – The Infinite Ocean, Alphaland, The Book of Living Magic – but he’s made a lot more than just that. He’s also the creator of the hilarious Strange and Somewhat Sinister Tale of the House at Desert Bridge, and the fascinating Phenomenon 32. And a bunch of other cool stuff. Gregory Weir recently referred to him as “unsung“, which is putting it very mildly, as far as I’m concerned.

The reason I’m bring this up is that Jonas just finished a fantastic series of video interviews on Mattchat. In these, he talks at length about his many wonderful and criminally underappreciated games, and about his new projects, including his mysterious Troll Game, Catroidvania, and Nexus City. I’m embedded all three parts here, and strongly recommend checking them out!

3 thoughts on “Interview with Jonas Kyratzes on Mattchat”
  1. I’ve always found Jonas’ work to be inspiring (I played Last Rose in A Desert Garden shortly after it came out, way back when), and hearing him talk about his philosophy and creations is equally so. I devoured these videos in short order. 🙂

    Thanks for posting them!

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