Hey all! I’m currently out in Indiecade, where for the first time, I met Tyrone Rodriguez of Nicalis in person. We decided it was a good time to announce something we’ve been working on! Here’s Nicalis’ press release:

Nicalis To Publish Terry Cavanagh’s VVVVVV on 3DS eShop

October 6th, 2011 – Nicalis, Inc., developer and publisher of independently awesome video games is VVVVVVery excited to announce a publishing agreement with Terry Cavanagh for VVVVVV on the Nintendo 3DS eShop. VVVVVV features the same amazingly retro gameplay, aesthetic and chiptune music (by Swedish musician, Magnus PÁ¥lsson), but now in 3D and on the go with your 3DS. Attendees of Indiecade in Culver City, California can play a near-complete preview VVVVVVersion for the first time on 3DS! Just find Terry Cavanagh or Tyrone Rodriguez and ask them to play!

Released in late 2010 for PC, VVVVVV is a 2D action-platformer deeply rooted in the days of 8-bit gaming with incredibly challenging gameplay and secrets. In VVVVVV, you play as Captain Viridian, who must not only save a dimension on the brink of collapse, but also find your ship’s crew–all of whose names begin with the letter V.

Now 3DS owners can experience the critically acclaimed game in 3D, anywhere. When asked for an obligatory quote, Terry Cavanagh said, “I’m VVVVVVery excited about it! This is the first time anything I’ve made has been on a console.”

VVVVVV 3DS Features:
Open-world environment with six unique levels
20 Trinkets to locate and collect
Full 3D awesomeness integrated into the retro-looking art style
– Dual screen functionality with a real-time map!
– Music by Magnus PÁ¥lsson
– New Featured Levels
– Future content updates

VVVVVV continues Nicalis’ partnerships with highly talented and super-awesome independent developers. Previously Nicalis has teamed up with Studio Pixel (Cave Story, Ikachan), Nicklas Nygren (NightSky) and NIGORO (La-Mulana). Now Terry Cavanagh’s incredible VVVVVV, too, will make the jump–er, flip–to console.

About Nicalis, Inc.
Based in Southern California, Nicalis, Inc. is an independent developer and digital publisher with a proven track record for developing well-polished games with library of highly-acclaimed products for mobile. Founded in 2007, Nicalis continually seeks to enhance, and improve the quality of video games throughout the game industry. Nicalis, Inc. is committed to developing wildly creative and endlessly entertaining games that just happen to be affordable. Nicalis, Inc. is also developing NightSky (portable downloads), has completed development on Cave Story 3D (for the Nintendo 3DS) and is publishing La-Mulana (WiiWare). More information on Nicalis can be found via the Internet at https://www.nicalis.com and https://www.twitter.com/nicalis.

About Terry Cavanagh
Terry Cavanagh–not to be confused with the World’s Most Dangerous Accordion Player or a Canadian politician–is an award-winning independent game designer, and nice guy. Born in an undisclosed year in an undisclosed village deep inside of Ireland, Terry began laboriously toiling away at game development during a very early age with the Commodore 64 and BASIC.
VVVVVV Website: https://thelettervsixtim.es

Since then Terry has moved on to develop a number of lauded and heavily anticipated games including Don’t Look Back, Self Destruct and the forth-coming At a Distance and Nexus City.

In 2010, Cavanagh teamed up with Swedish musician, Magnus “Souleye” Palsson to create the critically acclaimed and highly successful game, VVVVVV, which has a VVVVVVersion for release in late 2011 on the Nintendo 3DS

Terry’s main focus has been creating minimal, concept-driven games.

© 2011 Nicalis, Inc
© 2011 Terry Cavanagh
All other trademarks are the property of their respective owners.

28 thoughts on “VVVVVV coming to 3DS, published by Nicalis”
  1. Sounds like a great breakthrough for you into the world of 3D and consoles, not that I have one myself! Best wishes and looking forward to further news from Indiecade 2011.

  2. Oh, that’s totally awesome. Let’s see if I will buy the game again. It must be very cool to play it on the 3DS.

  3. Why, congratulations! VVVVVV 3DS does look quite marvelous, though you really shouldn’t have done this. You’ve got me wanting a 3DS and these are tough days indeed. Argh.

  4. *jaw drops*
    *jaw drops more*
    *jaw continues to drop*

    OH… MY… …. …YESSSSSS!!!!!!

    Any idea of the release date yet? I’m already getting ready to buy it!

  5. I’m going to end up buying the game for a fourth time! (Bought the application, then got it on Steam, then got the HiB3, and then I’ll get it on the 3DS!)

  6. This will be downloadable, right? Not a physical disk or anything?

    (Serious question. I am painfully ignorant of handhelds, the last one I owned was a GBC…)

  7. Dyngo, it’s for the eShop. That means downloadable. Also, the 3DS doesn’t have disks. It still has cartridges (which makes it cooler than the Sony systems, at least in style).

  8. Great! The 3D games section(s) of the eShop is severely hurting for a truly eyecatching game. Right now it’s just NES ports and Let’s Golf.

    So totally onboard.

  9. D’uh! Why 3DS? D:
    I don’t want to have to buy a 3DS, I have a normal DS, can’t you publish a version of VVVVVV for the normal DS? :X

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