This is a really fantastic talk from this year’s Indiecade by Jonathan Blow and Marc Ten Bosch. In it, they talk about a particular approach to design shared by Braid, Miegakure, the Witness, and VVVVVV, with lots of examples from all four games. Very worth watching!
Really really awesome, and I completely agree with this model of puzzle design. I think Sophie’s BOXGAME is another fantastic example of that kind of discovery, and wrote about some of these concepts a few years ago on a now-defunct blog.
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