VVVVVV is now available for the Nintendo 3DS!
Merry Christmas, everyone! I have a small bit of VVVVVV related news to share: the 3DS version of the game is finished, and is going to launch next Thursday the 29th on the US eShop!
I’m really happy with how this port came together – Nicalis did an amazing job with it. The game feels fantastic to play on the 3DS.
– We were hoping to launch in both the US and Europe simultaneously, but unfortunately there were hold ups with getting a rating from PEGI. So sadly, we’re gonna have to wait till the new year to launch in Europe.
– The game’s gonna cost $7.99 on 3DS.
– Just a reminder that you can currently get the PC version for as little as $1.24 on steam, or for $5.33 as part of a bundle of 12 amazing indie games!
I spent a little more time working on my old Ludum Dare game over the last couple of days. It’s a pretty silly game, but I’m learning a lot about how to make multiplayer games from it.
I think this is gonna have to wait until the new year for me to finish it up, though – I’m taking a holiday!
Ludum Dare is going well! Just ran a server test of my new game on twitter. It’s supposed to be a two player online multiplayer game, but there was a bug where people can keep joining a room and occupying the second cat, causing it to go spastic. Hmm.
I’m very into this idea now, but I suspect it might be a little ambitious for the remaining time. At least I’ve managed to do most of the really hard technical bits now – I might finish it up before Christmas.
I ended up spending most of today trying to get a network library working in Flashdevelop. Which didn’t really leave me with enough time to make the game I wanted to make this weekend, so I decided to spend the rest of the evening just trying to make the Player IO networking stuff work well with my framework. Look, there’s a lobby system now!
Now that I have this stuff working so nicely, I’ll have a think about what else I might be able to use it for tomorrow instead.