I ended up spending most of today trying to get a network library working in Flashdevelop. Which didn’t really leave me with enough time to make the game I wanted to make this weekend, so I decided to spend the rest of the evening just trying to make the Player IO networking stuff work well with my framework. Look, there’s a lobby system now!

Now that I have this stuff working so nicely, I’ll have a think about what else I might be able to use it for tomorrow instead.

3 thoughts on “Ludum Dare 22: End of day 1”
  1. Do you go into this kind of event with a game already thought out? And just make the artwork and program it.

    Or do you go with just a general idea(or all blank), and think about everything within the 48 hours?

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