I ended up spending most of today trying to get a network library working in Flashdevelop. Which didn’t really leave me with enough time to make the game I wanted to make this weekend, so I decided to spend the rest of the evening just trying to make the Player IO networking stuff work well with my framework. Look, there’s a lobby system now!
Now that I have this stuff working so nicely, I’ll have a think about what else I might be able to use it for tomorrow instead.
3 thoughts on “Ludum Dare 22: End of day 1”
Really liking the UI, reminds me of classic Macintosh.
You can do some storyline about being alone in a chatroom. That could be interesting.
Do you go into this kind of event with a game already thought out? And just make the artwork and program it.
Or do you go with just a general idea(or all blank), and think about everything within the 48 hours?