So, uh, wow. This is pretty unexpected – At a Distance is a finalist at this year’s IGF. (I mean, I think it is. I keep expecting to reread the list and discover that it’s all actually some kind of terrible misunderstanding.)

At a Distance is up for the Nuovo Award, a prize “designed to honor abstract, shortform, and unconventional game development“. I’ve actually played a lot of the other entries up for the same award, and they’re all pretty incredible, to say the least. It’s going to be a tough category to judge. I’m floored to be nominated, considering the competition.

Being an IGF finalist is a dream come true for me – it’s something I’ve aspired to ever since I went indie. I’m incredibly proud to be on that list, and can’t wait to go to San Francisco this year.

12 thoughts on “At a Distance at IGF 2012”
  1. Just played this with my girlfriend, had a great time figuring out what was going on. Definitely best played with two screens next to each other. The only thing that really threw us a bit was the ending. Having it reset with no confirmation that we were done was a bit confusing.

  2. Terry, I think this is a great concept, however my nature to need to know what is going on outlasted my curiosity.

    I wish I were the type of person that was ok spending hours trying to figure out what is going on, but in the case of this game bewilderment only led to impatience and frustration.

    It definitely looks promising but for it to really become popular it definitely needs a little touching up.

    I love all of the other games that I’ve played of yours (VVVVVV, Don’t look back, Time Fcuk, etc.) but this was just not my thing xD. Sorry.

    TheMusiKid

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