Time for another quick update, I think.

I’m still working on Selma’s Story. Actually, I’ve finally gotten it to the point where there’s some real stuff to do in it. There are now about a dozen or so real battles in the game, with real numbers – it’s only a fraction of the ideas I’m planning to explore, but it’s enough to prove to myself that there really is something here, with this system. I’m really excited about where it’s going – already it’s a lot of fun, and I haven’t even gotten to the intricate details yet.

It’s shaping up to be a surprisingly big game too. It currently takes about 45 minutes to play through the prototype – already quite a lot longer than the 10-15 minute RPG short story I originally envisioned this side project being… That’s a little scary, but this game is going to be what it’s going to be. So be it.

Jonas is currently finishing up a big adventure game he’s been working on called The Sea Will Claim Everything, and I’m heading home to Ireland for a few weeks, so I’m taking a little break from this game for a little while. I was thinking the next two weeks might be a good time to finish one of those small side things I’ve talked about – before Selma takes over completely…

2 thoughts on “Previously, on Selma’s Story”
  1. No one thought this worthy to comment yet? What is the background of the whole deal?

  2. Hey man. I like your Hexagon game but would you please spend more time on gameplay and less on graphical stuff? At least 75% of the time when I die it’s because the game stopped registering my keypresses and the ship wouldn’t move or kept moving without me telling it to. Thanks.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.