Hello everypony! I guess it’s been pretty quiet around here recently. Time for a quick update on what I’ve been working on!
A couple of weeks ago, I put all my side projects on hold to focus completely on the Nexus City spinoff game (which, for the sake of clarity, is hereafter referred to on this blog as “Selma’s Story”). It’s going very slowly, but I am, finally, starting to make some progress with it.
I’ve spent the last few weeks working purely on the game’s battle system – I’m basically trying to make a prototype version of the game which is just a sequence of battles one after another, at which point I hope to get Jonas involved to work the existing script around it.
The main reason I haven’t been posting about it is that I’ve got nothing to *show* – as in, I’ve got no screenshots to post. I’m trying to keep the system as pure as possible right now, so I’m doing it without any graphical distractions whatsoever – it’s all text!
As for the battle system itself, I’m really excited about it – it’s very pure, very simple, and seems to exhibit a surprising depth. Can’t wait to share it 🙂