New Hexagon thing is shaping up to be pretty cool. I’m trying my very best to ignore the screaming voice in the back of my head that’s trying to convince me to make a Hexagon concept album. (Although at this point, I’m pretty sure there’s going to be at least a couple of different “tracks”.)
Jonas is still working on his big adventure game, so I’ve got a little more time to focus on this before returning to Selma’s Story.
Last time I posted about this game, I explained why I was probably going to ditch the software 3D renderer I’d written and go back to top down 2D – but I’ve since gotten quite attached to the 3D effect. With a more sensible viewing angle (like the one above), it’s perfectly playable, and looks super cool in motion. Also, I like that it gives the game a distinct visual identity from the original one day prototype.
The problem with that, unfortunately, is that I’m really pushing flash to it’s limits to run it. It’s just barely managing 60fps on my laptop. Before I can release this, I’m probably going to port this to something more fit to handle it – HaXe, Stage3D flash, OpenGL and Unity are all options I’m considering.