Day 1, Mostly tech #7dfps

So, day one is over, and I’m pretty much on schedule! That’s nice for a change 😀

This project demands quite a bit of tech work before I can even start making the actual game, so today I figured the best thing I could do would be to get as much of that out of the way as possible. The less time I spend doing tech stuff in this compo overall, the better.

I’ve got something now that’s working reasonably ok – I’ve got maps with doors which bring me to new areas, I’ve got moving entities that you can shoot at, I’ve got a simple raycaster style engine with variable heights – nothing very fancy, but I think it’s enough to put together the game I’ve got in my head.

Tomorrow I’m going to get started on the game itself. Should have more to say about that then…


7 Comments so far

  1. Jesse on June 9th, 2012

    good luck! cant wait to see it!

  2. Anonymous on June 10th, 2012

    Good luck, have fun.

    My first impression with that picture was “skyscrapers”. :p (I know it’s not that)

  3. Leaufai on June 10th, 2012

    Looks nice. What are the purple tiles above the ‘skyscrapers’?

    Good luck!

  4. Toaster on June 10th, 2012

    Knowing Terry, it’s probably the floor 😉

  5. st33d on June 10th, 2012

    looks purple minecraft

    do you fight the artist formerly known and currently known as prince in it?

  6. David on June 11th, 2012

    Looking good! I’m excited to see the final result

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