Day 6, Home #7dfps

Posted in fps
By Terry Jun 14, 2012

Today, I finally accepted something that’s been clear since day two of this contest – I am not going to have this game finished in time for the 7dfps deadline. I figured the longer time scale allowed me to try doing something a little more ambitious than usual, which is great, but I think all that did is scale my ambition proportionately. There’s no way I was ever gonna finish this thing in 7 days. I suck at estimating how long things are going to take. You should just totally ignore me when I do that.

And honestly, I don’t really care! At this point I’d much rather take my time and make something really cool than rush to meet some arbitrary deadline. And this game is shaping up to be really cool…

Here’s my current plan, then:
– Finish this game, which is a short project I started as a break from the new version of Hexagon.
– Finish the new version of Hexagon, which is a short game I started as a break from Selma’s Story.
– Finish Selma’s Story, which is a short game Jonas and I started as a break from Nexus City.
– Finish Nexus City? Unless something else comes up, obv.

12 thoughts on “Day 6, Home #7dfps”
  1. You sound like myself, too many projects. Eh, I think it’s a good thing really – it means you always have something creative to do and if you lose inspiration for one project, you can move back and forth between others. I guess I think you should just do what you “feel” at the time and have fun with it really. You should spend as long as you want to on the game until you are personally content with it.

  2. I’m getting a nice Grim Fandango vibe from this character design, so far. Even if they probably don’t have funny dialogs.

  3. “Here’s my current plan, then:
    – Finish this game, which is a short project I started as a break from the new version of Hexagon.
    – Finish the new version of Hexagon, which is a short game I started as a break from Selma’s Story.
    – Finish Selma’s Story, which is a short game Jonas and I started as a break from Nexus City.
    – Finish Nexus City? Unless something else comes up, obv.”
    AND tell Simon to finish VVVVVV.

  4. This new thing looks pretty cool.
    Still, what I’m really excited about is Nexus City, because I feel like it’s going to be awesome. Whenever it is eventually finished.

  5. A first world problem unique to great game designers:

    Having too many great games to develop that people can’t wait to play.

    Just keep yourself healthy and keep on keeping on! It makes it easy for us to wait for you to finish a project when the only thing that gets between you and a great game is another great game.

  6. haha yea that sounds familiar I think I give myself too many projects to do as well.

    Keep up the good work its looking awesome

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