Posted in super hexagon

(Thanks to molleindustria for the gif!)
Super Hexagon continues to be a never ending whirlwind, and shows no signs of slowing down! So I thought it might be nice to do a quick round up of everything that’s going on:

– I’m just back from Fantastic Arcade 2012 in Austin Texas, where Super Hexagon won the festival’s Audience Choice Award! This was an incredible event that I’m sure I’ll have a lot more to say about as soon as I’ve gotten over the jetlag.

– On Thursday night, I’m heading to London, where Super Hexagon is part of the third Wild Rumpus line up! Some of the world’s greatest Super Hexagon players will be there to take part in a live tournament!

– Super Hexagon will also be playable live at this year’s Indiecade, as part of one of the night game parties!

Finally, just to answer a question I’m getting asked a lot on twitter: Yes, I’m working on an Android version! Yes, I’m working on PC and MAC versions! I don’t know when these things will be ready, but I promise to keep you posted!

Oh, also, yes, I’m planning to update the game to add support for the new iPhone 5 resolution!

Thank you all for playing!


Super Hexagon launch week roundup

Posted in super hexagon

So, er, wow. So much has happened that I don’t really know where to start, but here goes.

Super Hexagon has been an absolutely huge success – both critically and commercially.

First, there’s critically: the reviews have been unbelievable! The game got a 9/10 from EDGE, and a 10/10 from Destructoid. I have a huge amount of respect for both of them, so getting scores like that is pretty mindblowing.

Secondly, commercially; the game has sold extremely well. It looks like the first week’s sales have come in at just over 30,000. This is way, way beyond what I expected!

I think the best thing of all, though, has been the amazing response the game has been getting from players. People really get what the game is about – something to obsess over, to master. I couldn’t be happier about this.

As a result of all this, I’ve decided to extend the launch sale. It just seemed like a shame to raise the price while so many people are still discovering the game! I’m going to leave the price at 66% off until things slow down a bit.

Thank you for playing, everyone!