So, er, wow. So much has happened that I don’t really know where to start, but here goes.

Super Hexagon has been an absolutely huge success – both critically and commercially.

First, there’s critically: the reviews have been unbelievable! The game got a 9/10 from EDGE, and a 10/10 from Destructoid. I have a huge amount of respect for both of them, so getting scores like that is pretty mindblowing.

Secondly, commercially; the game has sold extremely well. It looks like the first week’s sales have come in at just over 30,000. This is way, way beyond what I expected!

I think the best thing of all, though, has been the amazing response the game has been getting from players. People really get what the game is about – something to obsess over, to master. I couldn’t be happier about this.

As a result of all this, I’ve decided to extend the launch sale. It just seemed like a shame to raise the price while so many people are still discovering the game! I’m going to leave the price at 66% off until things slow down a bit.

Thank you for playing, everyone!

39 thoughts on “Super Hexagon launch week roundup”
  1. This is fantastic to hear. I regret not being able to get it since I don’t have an iOS device, but rest assured the moment it hits android or PC I’ll be all over that.

  2. Wow, congratulations dude!!
    I might get it as soon as it gets to other platforms, although the trailer did completely scare the **** out of me… I don’t think my brain will be able to handle that game D:
    (and I don’t usually last more than 10 secs on VVVVVV’s super gravitron)

  3. Honestly, I didn’t thought this would become such a hit, because I expected the target group to be much smaller. But it’s awesome to see that I was wrong and that the response is so good. 😀

    Definitely on my to buy list when I get a iPod/iPhone/iPad at sometime in the next 5 years. lol

  4. Awesome game, TC! I just have Hyper Hexagonest to finish, but… it’s soul crushingly difficult. In other words, perfect!

  5. I love it, Terry. I love the reactions I get when I play it in-front of other people. I usually get responses such as “That’s not humanly!” and “Dude how is that even possible…?” To make a game that gets those kinds of responses is completely genius. Good job 🙂

  6. Congrats, Terry! Just beat Hyper Hexagonest for the first time, what happened next was so unexpected I died almost immediately and now I plan on spending time finishing again and trying to get even further (on a related note, its amazing how slow Hexagon is after playing a lot of Hyper modes – I get almost impatient waiting for those obstacles now!). Completing this game was one of the more satisfying gaming experiences I’ve had recently, so thank you Terry!

  7. I posted it in the trailer, but I have a Galaxy Nexus and a Toshiba Thrive. You bring it to either of those, you will have my money. Looks fantastically addicting. I just want to play it. 😉

  8. Felicidasdes for which is the best game in the app store!
    Sorry for the google translated into English … I’m from barcelona.
    Is tbien congratulations to the whole team, very good job.

  9. My favorite ipad game so far, and i have over 100. Congrats Terry, you deserve it, huge fan of your work since dont look back.

  10. […] Super Hexagon Launch Week Roundup (distractionware: devblog) “So, er, wow. So much has happened that I don’t really know where to start, but here goes. Super Hexagon has been an absolutely huge success – both critically and commercially.” […]

  11. What are some iOS / Android app store success stories from independent developers?…

    Terry Cavanagh is successful independent game developer who has released Super Hexagon, his first iOS game which has been since ported to Android and soon PC/Mac. From his blog: > Secondly, commercially; the game has sold extremely well. It looks like …

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