There’s a new update for Super Hexagon available! It mostly just adds support for the new iPhone 5 screen resolution – but it also fixes a number of other small issues too. It’s compiled for iOS6 using the newest beta version of the Adobe Flex SDK, so (hopefully) it should also solve any problems people have had with iOS6.
If you follow me on twitter, you might have seen that I had a little drama with this update, which originally was deleting people’s save files. Thankfully, that’s all taken care of now, it’s totally safe to update!
If you have been enjoying the game, please consider leaving a review on iTunes! It apparently really helps other people to find the game. (You might have noticed that the game itself doesn’t bug you about leaving a review, by the way.)
I’m still working on the Android and PC/MAC versions of the game. Should have some news on that front very soon.
I can’t wait for the android version!
Hey Terry, first of all I just want to say that I really love this game. I enjoyed following its development and was very happy with the result, especially considering what a win it is for what Flash can pull off on iOS.
If you get a chance and would care to, I’d love more detail on what caused the score issue and how it was resolved. I’ve got an iOS bound game in the works and I haven’t decided if I’m going to build it in objective C or use AIR / Stage3D. It’s prototyped in Flash, so it may end up being easier to just convert it to AIR when done and some of what you ran into might be very helpful in making that choice.
If you’re not interesting in sharing, that’s fine too. I still really love Super Hexagon (despite it being brain smashingly infuriating at times… in a good way) and glad to see (based on the number of players in Game Center) that it seems to be doing quite well. Congrats!
Can I ask a more specific question? Did you use SiON for sound, or MP3? I’m currently working on a game for mobile using flex, but wasn’t pleased with how much CPU SiON took up… In return… Awesome review 🙂 actually, would have done that anyway… Thanks!
Pretty eager to get my hands on that PC version. =)
I bought the game for iOS, but I have an iphone 3G, so I can’t actually play it. I knew that when I bought it, I just wanted to give you money. Loved VVVVVV and I love this. Keep it up!
I volunteered at the FF Arcade and fell in love with Super Hexagon, but not having any Apple devices has left me with one serious jonesing for the pc release. Hexagon is a great option for the mean time, though. Thanks again for the great games and mind-blowing panel.
You sould consider put this game on Steam Greenlight initiative.
https://steamcommunity.com/workshop/about/?appid=765§ion=faq
Read this, if you think about Greenlight.
When are you going to get this on pc. Its been awaited for such a long time man…
Terry, in case you haven’t already heard, one of the top articles on News.com right now features a picture of Super Hexagon (near the bottom):
iPod Touch: Hands-on with the almost-iPhone
https://reviews.cnet.com/mp3-players/apple-ipod-touch-5th/4505-6490_7-35440713.html
A question for Terry: Am I correct in thinking that Super Hexagon runs at half-resolution (on retina display). Seeing as the game is made entirely of rotating hard lines, this means aliasing all over the shop. It’s also telling that the loading screen starts out small and sharp, then pops into slightly soft 2x resolution.
Don’t get me wrong, the game unbelievable, but I’m curious; was this a performance-related decision? Also, the original flash version of the game has a ‘glow’ effect around each line, which both looked cool and would have concealed any aliasing issues.
To reiterate, I’m just curious. Seriously addicted to this game!
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