Super Hexagon now Available for Blackberry 10


Surprise! Super Hexagon is now available for the new Blackberry 10! This wasn’t originally something I had lined up – the opportunity to do it just sorta came along.

Basically, Laurence Muller, who ported the C++ openFrameworks version of the game to Android, has an interest in Blackberry – he maintains the unofficial Blackberry port of openFrameworks. So when Blackberry came along and asked us to do the port, we figured, let’s give it a shot!

If you’ve got one of these fancy new Blackberry 10 devices, you can get it from here, or the store on your device. (A playbook version is also a possibility at a later date.) Enjoy!


16 Comments so far

  1. Hank Yunicken on February 9th, 2013

    While this is an absolut delight and I’m very happy about this release, especially since I can now enjoy my most favorite mobile game on my BB10 device, I must say I am quite suprised about the picture of this post. Bananas, something delicious and supposedly apples? Great scenery, atleast it’s healthy and I salute to that.

    Thanks for the post!

  2. FIQ on February 9th, 2013

    Now release it for Maemo so that I can enjoy it on the go! 😉

    Just kidding, sounds neat. 🙂

  3. Dominik on February 10th, 2013

    A welcome move, BlackBerry could use some more games. Here, we featured you on Portable Gaming Region:


  4. mandogfish on February 10th, 2013

    I’m curious about how much work this actually took. I understand BB10, like the Playbook, support Android apps. Was this basically a device compatibility check (i.e. to ensure assets load and display properly), or did it require a lot of new code?

    (I’m unfamiliar with BB development so I’ve wondered about this for quite a while..)

  5. Anonymous on February 10th, 2013

    Are you going to port it to xbox?

  6. Anonymous on February 13th, 2013

    DUDE highest score so far is like 1 min 68 seconds this game is hypnotic!!!

  7. Jayeson Lee-Steere on February 14th, 2013

    It plays well on the Z10 (input lag = low, unlike the Nexus 4 which is about 4x worse than the already bad Nexus 7) but it loses progress 100% of the time I close the game. Does not close immediately on exit, probably getting terminated by the OS for taking too long. Are you maybe trying to do Score Loop operations then?

  8. dhel on February 15th, 2013

    The game runs well, but doesn’t save. Upon exit, scores and unlocked levels reset.

  9. Terry on February 15th, 2013

    Sorry about that!This wasn’t happening on our dev alphas for whatever reason, so we didn’t know about it until the bug reports started coming in! We’re working on a fix.

  10. bezeoner on February 15th, 2013

    Cool, great news. Will you port it to Windows 8 phone too? Its app selection is poor so you could improve it!

    – Nexus 4 ower

  11. Terry on February 15th, 2013

    Sorry, a windows 8 phone port is really unlikely, unless somebody makes an openframeworks add on or something (and even then, I couldn’t promise anything)!

  12. Terry on February 16th, 2013

    Ok, we’ve submitted an update which should fix that issue. Thanks for the heads up!

  13. Christian on February 25th, 2013

    On another note, do you think there will be a VVVVVV port for Android?

  14. Kelly on March 5th, 2013
  15. Yoel on March 24th, 2013

    Neat! Are you going to port it to Windows Phone 8 too? Because i’m buying a Nokia Lumia 820 if so.

  16. EnemyBoss on April 3rd, 2013

    Question: Why is the BB10 port of super hexagon such large download(131MB)? All other ports are under 30MB.

    Great game, I play super hexagon everywhere and on all my devices 🙂

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