7drlvine
[click to watch]

Day three: very productive day. My game now has basic combat, stats and inventory. Feeling overwhelmed with enthusiasm for the project, but frustrated that I’m still so far away from implementing the ideas that are inspiring all this.

It already feels like a game that’s going to take longer than it’s deadline to see through, and I know from experience what happens to projects like that 🙁 For the moment, though, I think I can continue to delude myself.

4 thoughts on “Seven Day Roguelike, Day 3”
  1. This is the whole reason we have a 7 day time limit. Because otherwise no-one would ever say it was finished- they would carry on tweaking it.

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