Seven Day Roguelike, Day 6

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Day 6! I’m not actually entering the contest anymore, but I figured I’d try to keep up the momentum until the challenge was over. I don’t care about the deadline, I’m finishing this one.

There were basically two ideas that I had going into this thing – a theme idea, which I’m still pretty far from implementing, and a mechanic idea, which I finally implemented today. The mechanic idea isn’t anything complex – I don’t particularly like the back and forth nudging-into-each-other combat that’s at the heart of most roguelikes. I wanted to try approaching it differently, so I figured, let’s make a roguelike that’s all about ranged combat instead. I wanted to try making a roguelike where close combat is really dangerous and rare, and where you did everything you could to avoid it.

Funnily enough, I thought it was the theme idea, not the mechanic idea, that would prevent me from getting this done in seven days, but I’m six days in and I’ve only now implemented ranged combat 🙁 Oh well.

One day left. Hoping I can piece together some actual content before tomorrow night, if only for myself.


4 Comments so far

  1. Orcrist on March 15th, 2013

    Woaah !
    I saw your Day 1 post and then directly this.
    All of this in SIX DAYS ?
    Damn !
    Its looking really pretty I must say.
    Im looking forward to the gameplay and mechanics !

    (And I wish you make it a little faster (movement/game speed), down the road) !

    Cheers !

  2. Scott on March 15th, 2013

    I love this, and I love you, and I love everything, Terry. You’re the best.

  3. Arnaud DE BOCK on March 15th, 2013

    i love it!
    Witch engine are you using to do that?
    Can’t wait to play with it!

  4. Luke on March 18th, 2013

    Am I to understand that you can’t stand still and let the enemies take a turn?

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