blocks

Just felt like making a quick blog post about something I’ve been working on for a while. I’ve been tinkering at it for months now, actually. Haven’t mentioned it here yet because I don’t know where it’s going graphically, yet. It’s all still very abstract and mechanicy. (that screenshot above is using my placeholder tiles)

Anyway, this game is a PUZZLE GAME. I’m not entirely sure why I haven’t made more puzzle games – I love puzzle games (I’ve finished all the DRODs!), and I love designing puzzles, but for whatever reason I don’t seem to have made many of them. Well, time to put that right.

I’ll have more to say about this in a while. Just wanted to say something out loud about it, for my own motivation. I’m really excited about it! It’s a nasty labyrinth of weird edge cases and unexpected behaviour and it’s hella fun to just mess with. It’s probably a good sign that I’m spending more time playing this thing than actually working on it.

9 thoughts on “Puzzle Game”
  1. Even though the screenshot itself doesn’t say that much, sounds interesting. Would be cool to try it at some point 😛

  2. I love puzzle games as well, I play the heck outta them.
    Will it be like a maze puzzle with a bunch of hazards and things?

  3. I am really exited about this.. a new thing from you is always something worth playing! 🙂

  4. Have you tried Tower Of The Sorcerer? It is Tendry Tales’ (DROD RPG’s) biggest inspiration.

    I personally have been tinkering with something along the lines of a multiple layer Drod-rpg, as in you have a few class/races, and all the resources available are the same, but goals and usage of the resources are restricted.

    https://hp.vector.co.jp/authors/VA013374/game/egame0.html

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