With Naya’s Quest finished, I’ve gotten back to work on what’s kept me busy for most of this year – Halting Problem.
I feel like this game has the potential to be something really special. So, I’ve decided I wanna give it all my energy, and enter it into this year’s IGF. The submission deadline is just three weeks from now! It’s not going to be anywhere close to finished by then, but hopefully it’s just enough time to make something which gets across why I like this idea so much.
I’m probably going to hold off saying much more about this until after the deadline. Here goes everything!