So, update time! I’ve spent the last couple of weeks working on android and iOS ports of VVVVVV. This is a super overdue thing – it’s been like 90% finished for over a year – but I never seemed to be able to find the time to finish it off properly and release it. After GDC, with Nicalis’ PSVita port imminent, it seemed like it was now or never.
And it’s almost done! The last big thing I had to do was update the menus to be more touchscreen friendly, which is now done and works really well. Should be ready to submit any day now.
The big concern that comes up when I talk about this project is controls – is VVVVVV even a game that works well on a touchscreen? And the answer is yes, it does! Mostly, anyway – using a touchpad for this sort of game is just never going to be as good as using a joypad, but the touch controls I’ve got are feeling really nice.
I tried out a bunch of different control ideas – d-pads, virtual analogue sticks, super hexagon style controls where you press both sides of the screen to flip, and these all basically work with varying levels of success.
The one that definitely works the best, though, is swipe and hold to move, which is what I’m using as the defaults. Basically, you put your thumb down on the screen – move it left and you move left, move it right and you move right, let go to stop. It feels super responsive and nice!
Anyhow, time to put up or shut up. Here’s a video of me doing Veni, Vidi, Vici on touch controls: