Yesterday’s build was pretty rough. Today’s is much better!
Today I mostly worked on enemies! Yesterday there was only one – today there’s seven! I also fixed a bunch of inventory bugs, and massively improved the level generator. It’s getting to the point where you can sorta play it!
It’s tempting to stick with enemy and item design for the next few days, since that’s most of what makes the game fun, but I think I wanna change direction a bit and work on making a larger world for the game. I see this as a bigger thing with a hub world, shops, and some overall missions… That’s a lot with just three days to go, but things are going pretty well so far, so…