So, that’s that! Here’s my build at the end of day 7:

[Play Online]

It’s not finished. Today, I added FIRE.

I’m still working on this. Tomorrow I’ll talk a bit about that. Enjoy the build! If you’ve got any feedback, it’s very welcome!

8 thoughts on “7DRL 2015, Day 7”
  1. Sometimes I get stuck in a hallway with the only exit blocked by a guard, I can’t knock him out and get by. If I don’t have a lethal weapon there’s nothing I can do.

  2. I love the game so far, and I can’t wait for the next update, but there are two main issues I have found so far: 1. If you do not have a lethal weapon, you cannot move past enemies, so if you are sandwiched between two enemies in a small passage, you die. 2. If you find an item in the overworld, you can leave and reenter that section over and over again to get a practically infinite amount of that item, which ruins the balance of the game, so some persistent data for the sections is important. Sorry for the big comment, hope this helps! <3

  3. Hey Terry, just wanna let you know I love this game so far. Have some ideas though.

    1. Guards see body of other guard/drone, say OMIGOSH and searches for you

    2. The trapped between enemies thing

    3. Some cool sound effects (pew pew pew)

    4. Cameras?

    That’s all, thanks for making such a good game!

  4. In my opinion, there’s not a lot to say in terms of recommendations! Great work so far!

    It seems like you’re going in the right direction with setting and story – keep up with that and the features should easily flow together. The nice part is, depending on your concept, the game and items could be infinitely expandable 🙂

    When you playtest for balancing the gameplay, try different strategies and approaches – mimic what various players would do. The different perspectives could bring about new enemy concepts and behaviors. I find this technique to be helpful to finding bugs too. 🙂

    On that topic, I did find one unique bug – at one point I was shot and lost my lives by the guy in the woods… and the screen froze pure white. Sounds like a bug with timing, but I wasn’t able to reproduce it again. I had to refresh to play again.

    Nice fire items in this update. A cool suggestion would be to use perlin/fractal noise to make the fire less noisy and more pretty, as apposed to flickering every frame. That flame thrower though… that was pretty awesome 😀

    That’s about it! Best wishes with the development!

  5. Great game, really dig the stealth. Just a note though, if I press the numbers 1 – 4 on my keyboard while playing the game, some weird glitch thing happens

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