Still working on my roguelike! Although for various reasons, I lost a lot of momentum on it this week. Oh well!
I have a pretty clear idea of what a complete version of this game looks like, now – most of it spelled out here. This week, I mostly worked on the level generation, which turned out to be a pretty huge problem to do right. I’ve made an editor (pictured above!) to pre-design a bunch of tiny segments of levels, which the game will then put together in an interesting way.
I’m not yet at a point where this approach is making levels which are more interesting that the thing I hacked together on day one – but I believe that if I stick with it, this will eventually lead to making levels that are really, really great.
I promised to give a talk at this year’s A-MAZE festival – which is not a thing I do very often. (My last talk was more than two years ago). I’m planning to talk about the making of this game, doing a day by day blow of how it came together. So, finishing this by A-MAZE is the new deadline, I guess! Hopefully it’ll be done a lot sooner than that, though.
Right so, back to work!