Thank you very much for the all the naming suggestions for my library! In the end, I went with Haxegon, which was suggested by a number of people (including Tom and nuuup). Cheers!

Zeedonk isn’t that project. Zeedonk is something else. Coming soon!


12 Comments so far

  1. gallerdude on September 22nd, 2015


  2. radiosoap on October 4th, 2015

    and you never make any other game , or are you continuing the pico 8 fps , or make a game?

  3. Renato Lopes on October 8th, 2015

    Hey Terry played that game of your’s for the first time (grab them by the eyes) https://terrycavanaghgames.com/grabthembytheeyes/

    And got a draw UEAUEUEAUAEUAUEU. And I mean, that was the first time I played, getting used to stuff etc xD

  4. Renato Lopes on October 8th, 2015

    Hey Terry may I ask if I can make a phone version and maybe board version of grab them by the eyes?

    Just asking now so I can do it on the future, I still didn’t finished learning c 😛

  5. Terry on October 13th, 2015

    Hey Renato – sorry, but I’d rather you spent your time working on your own things. Good luck learning C!

  6. aaaaa on October 17th, 2015

    What happened to the game “Halting Problem”?

  7. Terry on October 20th, 2015

    It’s halted :/

  8. nuuup on October 23rd, 2015


  9. Renato Lopes on October 23rd, 2015

    Ok Terry 😀 I’ll forget about it them (also it was C , cause the forum glitched my comment)

    But good luck on future projects! I loved all your work 😀

  10. scorps on October 26th, 2015

    Hey Terry, when can we expect the retina super hexagon update?

  11. Terry on October 26th, 2015

    It’s coming pretty soon! Apple’s approval process might slow things down, but still I’d expect it within a month. It’s currently being testflighted.

    Gosh, this comment section has become a bit of a catch all I guess. I’m Terry Cavanagh, AMA!

  12. Jared on November 5th, 2015

    Since this is now an AMA, how much of a role have you played in the soundtracks for your two biggest hits? They’re both very well regarded for superb audio, but is that due In part to your vision or the wonderful individuals you’ve worked with? I personally feel audio can make or break any game, and it’s rare to talk about the process!

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