This is very long overdue: Super Hexagon has been updated on iPhone! If you update today, you should notice a pretty dramatic performance increase, and, at long last, nice smooth retina graphics!

While the original flash version of the game ran great at launch, it hadn’t really kept up with newer phones and new versions of iOS. This update is a port of the openFrameworks version of the game (which is on desktop and android already). With this port, the game should run fast and buttery smooth on everything right up to the brand new iPad Pros! It feels really, really nice to have the game running at it’s best again on the platform where it first came out.

This wouldn’t have been possible without the tireless work of Daniel Rosser, who worked with me on this update. His incredible attention to detail is the reason the game runs as well as it runs now!

Thank you so much for playing Super Hexagon. Hope you enjoy the update! <3

8 thoughts on “Super Hexagon update on iPhone!”
  1. Looks great!

    I’ve got a pretty good rhythm down for this game. Play it for about 30 seconds, rage quit, and realize I’m not worthy. 🙂

  2. Terry, I have loved this game since it was just a flash prototype, but after this update it won’t play at all! On my iPad 2 (ios7), it just shuts down a second or two after loading up. I’m looking forward to the next update because I miss it so!

    Thank you so much for all the care and work that you put into your games, and please keep making them!

  3. Hey Lulu! There’s an iOS7 gamecenter bug in the current build, but we’ve already submitted a fix (it’s currently waiting for review). In the meantime, you can work around the bug by playing the game in airplane mode!

  4. Just beat this game last night. Now, however, I can’t get past 30 seconds on Hyper Hexagonest. That’s how enjoyably difficult this game is. Thanks for making such a wonderful game!

  5. Wow, it runs so smoothly on my iPhone6, and it looks great. I’ve played this new build for several days now and I have not once experienced the stuttering/choppy motion that was common before this update.

    Thank you so much, Terry and Daniel!

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