Hey hey! I’ve been feeling an itch recently to finish something small, so I’m taking a week off my big secret project to resurrect an old thing that I wish I’d finished last year!
Some of you might remember this game from last year’s 7-day roguelike (there’s even an early playable build knocking about). Things were looking really good for this one, but then right at the end of the week I botched it – I stupidly decided what it really needed was some huge overworld game structure, and it ended up fizzling out and going nowhere.
What it actually needed was a little focus to get it across the finish line – the game’s already fun and full of cool emergent stuff, and I’m hoping a week is long enough to make that happen. Here we go!